Lines Matching refs:mtx

39                       MtxFx44 *mtx);
41 BOOL draw, MtxFx44 *mtx);
43 MtxFx44 *mtx);
45 MtxFx43 *mtx);
49 void G3_LoadTexMtxTexCoord(const MtxFx44 *mtx);
50 void G3_LoadTexMtxEnv(const MtxFx44 *mtx);
52 void G3BS_LoadTexMtxTexCoord(GXDLInfo *info, const MtxFx44 *mtx);
53 void G3CS_LoadTexMtxTexCoord(GXDLInfo *info, const MtxFx44 *mtx);
54 void G3B_LoadTexMtxTexCoord(GXDLInfo *info, const MtxFx44 *mtx);
55 void G3C_LoadTexMtxTexCoord(GXDLInfo *info, const MtxFx44 *mtx);
56 void G3BS_LoadTexMtxEnv(GXDLInfo *info, const MtxFx44 *mtx);
57 void G3B_LoadTexMtxEnv(GXDLInfo *info, const MtxFx44 *mtx);
58 void G3CS_LoadTexMtxEnv(GXDLInfo *info, const MtxFx44 *mtx);
59 void G3C_LoadTexMtxEnv(GXDLInfo *info, const MtxFx44 *mtx);
81 static inline void G3_Frustum(fx32 t, fx32 b, fx32 l, fx32 r, fx32 n, fx32 f, MtxFx44 *mtx) in G3_Frustum() argument
83 G3i_FrustumW_(t, b, l, r, n, f, FX32_ONE, TRUE, mtx); in G3_Frustum()
105 void G3_Perspective(fx32 fovySin, fx32 fovyCos, fx32 aspect, fx32 n, fx32 f, MtxFx44 *mtx) in G3_Perspective() argument
107 G3i_PerspectiveW_(fovySin, fovyCos, aspect, n, f, FX32_ONE, TRUE, mtx); in G3_Perspective()
128 static inline void G3_Ortho(fx32 t, fx32 b, fx32 l, fx32 r, fx32 n, fx32 f, MtxFx44 *mtx) in G3_Ortho() argument
130 G3i_OrthoW_(t, b, l, r, n, f, FX32_ONE, TRUE, mtx); in G3_Ortho()
152 G3_FrustumW(fx32 t, fx32 b, fx32 l, fx32 r, fx32 n, fx32 f, fx32 scaleW, MtxFx44 *mtx) in G3_FrustumW() argument
154 G3i_FrustumW_(t, b, l, r, n, f, scaleW, TRUE, mtx); in G3_FrustumW()
177 G3_PerspectiveW(fx32 fovySin, fx32 fovyCos, fx32 aspect, fx32 n, fx32 f, fx32 scaleW, MtxFx44 *mtx) in G3_PerspectiveW() argument
179 G3i_PerspectiveW_(fovySin, fovyCos, aspect, n, f, scaleW, TRUE, mtx); in G3_PerspectiveW()
202 G3_OrthoW(fx32 t, fx32 b, fx32 l, fx32 r, fx32 n, fx32 f, fx32 scaleW, MtxFx44 *mtx) in G3_OrthoW() argument
204 G3i_OrthoW_(t, b, l, r, n, f, scaleW, TRUE, mtx); in G3_OrthoW()
223 G3_LookAt(const VecFx32 *camPos, const VecFx32 *camUp, const VecFx32 *target, MtxFx43 *mtx) in G3_LookAt() argument
225 G3i_LookAt_(camPos, camUp, target, TRUE, mtx); in G3_LookAt()