Lines Matching refs:z

47     ab->z = a->z + b->z;  in VEC_Add()
71 ab->z = a->z - b->z; in VEC_Subtract()
95 ab->z = (fx16)(a->z + b->z); in VEC_Fx16Add()
119 ab->z = (fx16)(a->z - b->z); in VEC_Fx16Subtract()
139 (fx64)a->y * b->y + (fx64)a->z * b->z + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_DotProduct()
160 tmp2 = (a->z * b->z) + (1 << (FX64_SHIFT - 1)); in VEC_Fx16DotProduct()
179 fx32 x, y, z; in VEC_CrossProduct() local
184 x = (fx32)(((fx64)a->y * b->z - (fx64)a->z * b->y + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_CrossProduct()
186 y = (fx32)(((fx64)a->z * b->x - (fx64)a->x * b->z + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_CrossProduct()
188 z = (fx32)(((fx64)a->x * b->y - (fx64)a->y * b->x + (1 << (FX64_SHIFT - 1))) >> FX32_SHIFT); in VEC_CrossProduct()
192 axb->z = z; in VEC_CrossProduct()
210 fx32 x, y, z; in VEC_Fx16CrossProduct() local
215 x = ((a->y * b->z - a->z * b->y + (FX16_ONE >> 1)) >> FX16_SHIFT); in VEC_Fx16CrossProduct()
216 y = ((a->z * b->x - a->x * b->z + (FX16_ONE >> 1)) >> FX16_SHIFT); in VEC_Fx16CrossProduct()
217 z = ((a->x * b->y - a->y * b->x + (FX16_ONE >> 1)) >> FX16_SHIFT); in VEC_Fx16CrossProduct()
221 z <= FX16_MAX && z >= FX16_MIN, in VEC_Fx16CrossProduct()
223 a->x, a->y, a->z, b->x, b->y, b->z); in VEC_Fx16CrossProduct()
227 axb->z = (fx16)z; in VEC_Fx16CrossProduct()
250 t += (fx64)pSrc->z * pSrc->z; in VEC_Mag()
279 t += pSrc->z * pSrc->z; in VEC_Fx16Mag()
310 t += (fx64)pSrc->z * pSrc->z; // in s39.24 format in VEC_Normalize()
324 pDst->z = (fx32)((t * pSrc->z + (1LL << (32 + FX32_SHIFT))) >> (32 + FX32_SHIFT + 1)); in VEC_Normalize()
349 t += pSrc->z * pSrc->z; // in s39.24 format in VEC_Fx16Normalize()
361 pDst->z = (fx16)((t * pSrc->z + (1LL << (32 + FX32_SHIFT))) >> (32 + FX32_SHIFT + 1)); in VEC_Fx16Normalize()
385 pDest->z = v2->z + (fx32)(((fx64)a * v1->z) >> FX32_SHIFT); in VEC_MultAdd()
409 pDest->z = -v2->z + (fx32)(((fx64)a * v1->z) >> FX32_SHIFT); in VEC_MultSubtract()
437 diff = v1->z - v2->z; in VEC_Distance()
470 diff = v1->z - v2->z; in VEC_Fx16Distance()