Lines Matching refs:y
46 ab->y = a->y + b->y; in VEC_Add()
70 ab->y = a->y - b->y; in VEC_Subtract()
94 ab->y = (fx16)(a->y + b->y); in VEC_Fx16Add()
118 ab->y = (fx16)(a->y - b->y); in VEC_Fx16Subtract()
139 (fx64)a->y * b->y + (fx64)a->z * b->z + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_DotProduct()
159 tmp1 = (a->x * b->x) + (a->y * b->y); in VEC_Fx16DotProduct()
179 fx32 x, y, z; in VEC_CrossProduct() local
184 x = (fx32)(((fx64)a->y * b->z - (fx64)a->z * b->y + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_CrossProduct()
186 y = (fx32)(((fx64)a->z * b->x - (fx64)a->x * b->z + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_CrossProduct()
188 z = (fx32)(((fx64)a->x * b->y - (fx64)a->y * b->x + (1 << (FX64_SHIFT - 1))) >> FX32_SHIFT); in VEC_CrossProduct()
191 axb->y = y; in VEC_CrossProduct()
210 fx32 x, y, z; in VEC_Fx16CrossProduct() local
215 x = ((a->y * b->z - a->z * b->y + (FX16_ONE >> 1)) >> FX16_SHIFT); in VEC_Fx16CrossProduct()
216 y = ((a->z * b->x - a->x * b->z + (FX16_ONE >> 1)) >> FX16_SHIFT); in VEC_Fx16CrossProduct()
217 z = ((a->x * b->y - a->y * b->x + (FX16_ONE >> 1)) >> FX16_SHIFT); in VEC_Fx16CrossProduct()
220 y <= FX16_MAX && y >= FX16_MIN && in VEC_Fx16CrossProduct()
223 a->x, a->y, a->z, b->x, b->y, b->z); in VEC_Fx16CrossProduct()
226 axb->y = (fx16)y; in VEC_Fx16CrossProduct()
249 t += (fx64)pSrc->y * pSrc->y; in VEC_Mag()
278 t += pSrc->y * pSrc->y; in VEC_Fx16Mag()
309 t += (fx64)pSrc->y * pSrc->y; in VEC_Normalize()
323 pDst->y = (fx32)((t * pSrc->y + (1LL << (32 + FX32_SHIFT))) >> (32 + FX32_SHIFT + 1)); in VEC_Normalize()
348 t += pSrc->y * pSrc->y; in VEC_Fx16Normalize()
360 pDst->y = (fx16)((t * pSrc->y + (1LL << (32 + FX32_SHIFT))) >> (32 + FX32_SHIFT + 1)); in VEC_Fx16Normalize()
384 pDest->y = v2->y + (fx32)(((fx64)a * v1->y) >> FX32_SHIFT); in VEC_MultAdd()
408 pDest->y = -v2->y + (fx32)(((fx64)a * v1->y) >> FX32_SHIFT); in VEC_MultSubtract()
434 diff = v1->y - v2->y; in VEC_Distance()
467 diff = v1->y - v2->y; in VEC_Fx16Distance()