Lines Matching refs:fx16
93 ab->x = (fx16)(a->x + b->x); in VEC_Fx16Add()
94 ab->y = (fx16)(a->y + b->y); in VEC_Fx16Add()
95 ab->z = (fx16)(a->z + b->z); in VEC_Fx16Add()
117 ab->x = (fx16)(a->x - b->x); in VEC_Fx16Subtract()
118 ab->y = (fx16)(a->y - b->y); in VEC_Fx16Subtract()
119 ab->z = (fx16)(a->z - b->z); in VEC_Fx16Subtract()
225 axb->x = (fx16)x; in VEC_Fx16CrossProduct()
226 axb->y = (fx16)y; in VEC_Fx16CrossProduct()
227 axb->z = (fx16)z; in VEC_Fx16CrossProduct()
359 pDst->x = (fx16)((t * pSrc->x + (1LL << (32 + FX32_SHIFT))) >> (32 + FX32_SHIFT + 1)); in VEC_Fx16Normalize()
360 pDst->y = (fx16)((t * pSrc->y + (1LL << (32 + FX32_SHIFT))) >> (32 + FX32_SHIFT + 1)); in VEC_Fx16Normalize()
361 pDst->z = (fx16)((t * pSrc->z + (1LL << (32 + FX32_SHIFT))) >> (32 + FX32_SHIFT + 1)); in VEC_Fx16Normalize()