Lines Matching refs:y
120 ab->y = a->y + b->y; in C_VECAdd()
189 a_b->y = a->y - b->y; in C_VECSubtract()
258 dst->y = src->y * scale; in C_VECScale()
325 mag = (src->x * src->x) + (src->y * src->y) + (src->z * src->z); in C_VECNormalize()
332 unit->y = src->y * mag; in C_VECNormalize()
413 sqmag = (v->x * v->x) + (v->y * v->y) + (v->z * v->z); in C_VECSquareMag()
549 dot = (a->x * b->x) + (a->y * b->y) + (a->z * b->z); in C_VECDotProduct()
613 vTmp.x = ( a->y * b->z ) - ( a->z * b->y ); in C_VECCrossProduct()
614 vTmp.y = ( a->z * b->x ) - ( a->x * b->z ); in C_VECCrossProduct()
615 vTmp.z = ( a->x * b->y ) - ( a->y * b->x ); in C_VECCrossProduct()
619 axb->y = vTmp.y; in C_VECCrossProduct()
719 aTmp.y = -a->y; in C_VECHalfAngle()
723 bTmp.y = -b->y; in C_VECHalfAngle()
778 uI.y = -( src->y ); in C_VECReflect()
792 dst->y = (2.0f * uN.y * cosA) - uI.y; in C_VECReflect()
824 diff.y = a->y - b->y; in C_VECSquareDistance()
827 return (diff.x * diff.x) + (diff.y * diff.y) + (diff.z * diff.z); in C_VECSquareDistance()