Lines Matching refs:u8
102 static u8 myWorkarea[ WPAD_BLCINT_WORK_LEN ] ATTRIBUTE_ALIGN( 32 ) ;
112 static u8 readBuf [WPAD_MAX_CONTROLLERS][4096];
113 static u8 writeBuf[WPAD_MAX_CONTROLLERS][4096];
118 static u8 smp_pair;
119 static u8 std_pair;
120 static u8 reset;
121 static u8 power;
123 static u8 rbPattern[64] = {1,1,1,1,1,1,1,1,
133 u8 fmt_core1[] = "CORE ";
134 u8 fmt_core2[] = "CORE_ACC ";
135 u8 fmt_core3[] = "CORE_ACC_DPD ";
136 u8 fmt_nun1[] = "FREESTYLE ";
137 u8 fmt_nun2[] = "FREESTYLE_ACC ";
138 u8 fmt_nun3[] = "FREESTYLE_ACC_DPD";
139 u8 fmt_clas1[] = "CLASSIC ";
140 u8 fmt_clas2[] = "CLASSIC_ACC ";
141 u8 fmt_clas3[] = "CLASSIC_ACC_DPD ";
142 u8 fmt_full[] = "CORE_ACC_DPD_FULL";
143 u8 fmt_gtr[] = "GUITAR ";
144 u8 fmt_trn[] = "TRAIN ";
145 u8 fmt_blc[] = "BALANCE_CHECKER ";
146 u8 fmt_drm[] = "DRUM ";
147 u8 fmt_tko[] = "TAIKO ";
148 u8 fmt_mpls[] = "MPLS ";
150 u8 str_dev_core [] = "CORE ";
151 u8 str_dev_extn [] = "NCHKU";
152 u8 str_dev_cl [] = "CLSIC";
153 u8 str_dev_gt [] = "GUITR";
154 u8 str_dev_tr [] = "TRAIN";
155 u8 str_dev_bl [] = "BLANC";
156 u8 str_dev_dr [] = "DRUM ";
157 u8 str_dev_tk [] = "TAIKO";
158 u8 str_dev_mp [] = "MPLS ";
159 u8 str_dev_mf [] = "MP+FS";
160 u8 str_dev_mc [] = "MP+CL";
161 u8 str_dev_me [] = "MP+FT";
162 u8 str_dev_future [] = "FTURE";
163 u8 str_dev_notsup [] = "UNSPT";
164 u8 str_dev_unknown[] = "UNKWN";
165 u8 str_dev_notfound[]= "NTFND";
167 u8 str_status_ok [] = "OK ";
168 u8 str_status_none[] = "NONE ";
169 u8 str_status_busy[] = "BUSY ";
170 u8 str_status_xfer[] = "TRANS";
171 u8 str_status_inv [] = "INVLD";
172 u8 str_status_crpt[] = "CRPTD";
173 u8 str_status_unk [] = "UNKWN";
175 u8 dpd_fmt_off [] = "OFF ";
176 u8 dpd_fmt_std [] = "STD ";
177 u8 dpd_fmt_exp [] = "EXP ";
178 u8 dpd_fmt_full [] = "FULL";
180 u8 sync_std[] = "STD";
181 u8 sync_smp[] = "SMP";
182 u8 sync_unk[] = "NONE";
189 static u8 myFree ( void *ptr );
214 static u8 *getDevName ( u32 type );
215 static u8 *getErrName ( s8 err );
216 static u8 *getDpdFmt ( u8 fmt );
217 static u8 *getSyncName ( u8 sync );
218 static u8 *getFormat ( u32 fmt );
433 ENCConvertStringUtf8ToUtf16(utf16_title, &len, (const u8*)game_title, &len); in wpadInit()
474 static u8 myFree( void *ptr ) in myFree()
497 u8 dpdfmt; in resetController()
528 dpdfmt = (u8)((dpd[chan]) ? WPAD_DPD_EXP : WPAD_DPD_OFF); in resetController()
535 dpdfmt = (u8)((dpd[chan]) ? WPAD_DPD_STD : WPAD_DPD_OFF); in resetController()
543 dpdfmt = (u8)((dpd[chan]) ? WPAD_DPD_STD : WPAD_DPD_OFF); in resetController()
549 dpdfmt = (u8)((dpd[chan]) ? WPAD_DPD_STD : WPAD_DPD_OFF); in resetController()
555 dpdfmt = (u8)((dpd[chan]) ? WPAD_DPD_STD : WPAD_DPD_OFF); in resetController()
561 dpdfmt = (u8)((dpd[chan]) ? WPAD_DPD_STD : WPAD_DPD_OFF); in resetController()
582 dpdfmt = (u8)((dpd[chan]) ? WPAD_DPD_STD : WPAD_DPD_OFF); in resetController()
822 u8 chan[4] = {0,0,0,0}; in operate()
929 static u8 *getDevName( u32 type ) in getDevName()
931 u8 *ptr; in getDevName()
966 static u8 *getErrName( s8 err ) in getErrName()
968 u8 *ptr; in getErrName()
994 static u8 *getDpdFmt( u8 fmt ) in getDpdFmt()
996 u8 *ptr; in getDpdFmt()
1018 static u8 *getSyncName( u8 sync ) in getSyncName()
1020 u8 *ptr; in getSyncName()
1041 static u8 *getFormat( u32 fmt ) in getFormat()
1043 u8 *ptr; in getFormat()
1189 u8 addr[6]; in renderStatus()
1190 u8 game[4][17]; in renderStatus()
1199 u8 sync; in renderStatus()
1541 u8 *ptr; in renderAimings()
1565 ptr = (u8 *)(&co_ringbuffer[j][0]); in renderAimings()
1570 ptr = (u8 *)(&ex_ringbuffer[j][0]); in renderAimings()
1577 ptr = (u8 *)(&fs_ringbuffer[j][0]); in renderAimings()
1587 ptr = (u8 *)(&cl_ringbuffer[j][0]); in renderAimings()
1592 ptr = (u8 *)(&mp_ringbuffer[j][0]); in renderAimings()