Lines Matching refs:z
469 s8 x, y, z; in DrawFloor() local
480 z = 0; in DrawFloor()
486 z = (s8)(NUM_GRIDS - x - y); in DrawFloor()
489 GXPosition3s8(x, y, z); in DrawFloor()
492 GXPosition3s8((s8)(x+1), y, z); in DrawFloor()
495 GXPosition3s8((s8)(x+1), (s8)(y+1), z); in DrawFloor()
498 GXPosition3s8(x, (s8)(y+1), z); in DrawFloor()
503 GXPosition3s8((s8)(x+1), y, z); in DrawFloor()
506 GXPosition3s8((s8)(x+1), (s8)(y+1), z); in DrawFloor()
509 GXPosition3s8((s8)(x+1), (s8)(y+1), (s8)(z-1)); in DrawFloor()
512 GXPosition3s8((s8)(x+1), y, (s8)(z-1)); in DrawFloor()
517 GXPosition3s8((s8)(x+1), (s8)(y+1), z); in DrawFloor()
520 GXPosition3s8(x, (s8)(y+1), z); in DrawFloor()
523 GXPosition3s8(x, (s8)(y+1), (s8)(z-1)); in DrawFloor()
526 GXPosition3s8((s8)(x+1), (s8)(y+1), (s8)(z-1)); in DrawFloor()
582 cam->cfg.location.z = in SetCamera()
619 GXInitLightPos(&light->lobj, lpos.x, lpos.y, lpos.z); in SetLight()