Lines Matching refs:y
254 DefaultBallPos[i].y = sinf(MTXDegToRad(deg)) * BALL_ORBIT; in DrawInit()
547 MTXTransApply(ms, mt, sc->ballPos[i].x, sc->ballPos[i].y, sc->ballPos[i].z); in DrawBalls()
582 MTXTransApply(ms, mt, sc->ballPos[i].x, sc->ballPos[i].y, zcenter); in DrawShadowVol()
601 s8 x, y, z; in DrawFloor() local
613 for ( y = 0 ; y < NUM_GRIDS ; ++y ) in DrawFloor()
618 z = (s8)(NUM_GRIDS - x - y); in DrawFloor()
621 GXPosition3s8(x, y, z); in DrawFloor()
624 GXPosition3s8(x, (s8)(y+1), z); in DrawFloor()
627 GXPosition3s8((s8)(x+1), (s8)(y+1), z); in DrawFloor()
630 GXPosition3s8((s8)(x+1), y, z); in DrawFloor()
635 GXPosition3s8((s8)(x+1), y, z); in DrawFloor()
638 GXPosition3s8((s8)(x+1), (s8)(y+1), z); in DrawFloor()
641 GXPosition3s8((s8)(x+1), (s8)(y+1), (s8)(z-1)); in DrawFloor()
644 GXPosition3s8((s8)(x+1), y, (s8)(z-1)); in DrawFloor()
649 GXPosition3s8((s8)(x+1), (s8)(y+1), z); in DrawFloor()
652 GXPosition3s8(x, (s8)(y+1), z); in DrawFloor()
655 GXPosition3s8(x, (s8)(y+1), (s8)(z-1)); in DrawFloor()
658 GXPosition3s8((s8)(x+1), (s8)(y+1), (s8)(z-1)); in DrawFloor()
721 cam->cfg.location.y = in SetCamera()
760 GXInitLightPos(&light->lobj, lpos.x, lpos.y, lpos.z); in SetLight()