Lines Matching refs:s
207 void SceneDraw( Scene* s ) in SceneDraw() argument
209 ViewPort* v = s->viewport; in SceneDraw()
210 AlphaMode* a = s->alphamode; in SceneDraw()
214 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw()
236 SceneDrawInfo( s ); in SceneDraw()
246 void SceneDrawInfo( Scene* s ) in SceneDrawInfo() argument
248 Camera* c = s->camera; in SceneDrawInfo()
249 ViewPort* v = s->viewport; in SceneDrawInfo()
250 AlphaMode* a = s->alphamode; in SceneDrawInfo()
283 if ( s->flag & SCENE_CURSOR ) DEMOPuts( 2, 12, 0, "\x7f" ); in SceneDrawInfo()
284 if ( s->flag & SCENE_LCURSOR0 ) DEMOPuts( 26, 20, 0, "^" ); in SceneDrawInfo()
285 if ( s->flag & SCENE_LCURSOR1 ) DEMOPuts( 58, 20, 0, "^" ); in SceneDrawInfo()
286 if ( s->flag & SCENE_LCURSOR2 ) DEMOPuts( 74, 20, 0, "^" ); in SceneDrawInfo()
287 if ( s->flag & SCENE_LCURSOR3 ) DEMOPuts( 130, 20, 0, "^" ); in SceneDrawInfo()
288 if ( s->flag & SCENE_LCURSOR4 ) DEMOPuts( 170, 20, 0, "^" ); in SceneDrawInfo()
305 Scene* s; in SceneControl() local
324 s = &myScene[cursor+1]; in SceneControl()
325 a = s->alphamode; in SceneControl()
456 s = &myScene[cursor+1]; in SceneControl()
457 s->flag |= SCENE_CURSOR; in SceneControl()