Lines Matching refs:ldir
636 Vec ldir; in DrawLightMark() local
640 ldir.x = sinf(theta); in DrawLightMark()
641 ldir.y = sinf(phi) * cosf(theta); in DrawLightMark()
642 ldir.z = cosf(phi) * cosf(theta); in DrawLightMark()
644 len = fabsf(light->pos.z / ldir.z); in DrawLightMark()
645 ldir.x = light->pos.x + ldir.x * len; in DrawLightMark()
646 ldir.y = light->pos.y + ldir.y * len; in DrawLightMark()
647 ldir.z = 0; in DrawLightMark()
675 GXPosition3f32(ldir.x, ldir.y, ldir.z); in DrawLightMark()
721 Vec ldir, lpos; in SetLight() local
731 ldir.x = sinf(theta); in SetLight()
732 ldir.y = sinf(phi) * cosf(theta); in SetLight()
733 ldir.z = - cosf(phi) * cosf(theta); in SetLight()
736 MTXMultVecSR(view, &ldir, &ldir); in SetLight()
746 GXInitLightDirv(&le->light[i].lobj, &ldir); in SetLight()