Lines Matching refs:rPosX
84 f32 rPosX; member
166 poCam.rPosX = poShip.rPosX + (VELOCITY_LOOKAHEAD * rVelX); in CameraInit()
196 poShip.rPosX, poShip.rPosY, rVelX, rVelY, rAng, rAngV, poCam.rPosX, poCam.rPosY); in CameraUpdate()
222 poCam.rPosX = poShip.rPosX + rRelCamX; in CameraUpdate()
225 if (poCam.rPosX >= rWorldWidth) { poCam.rPosX -= rWorldWidth; } in CameraUpdate()
226 else if (poCam.rPosX < 0) { poCam.rPosX += rWorldWidth; } in CameraUpdate()
519 rPx = poShip.rPosX / lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()
535 poShip.rPosX = rPx * lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()
618 if (poShip.rPosX >= rWorldWidth) { poShip.rPosX -= rWorldWidth; } in MoveShip()
619 else if (poShip.rPosX < 0) { poShip.rPosX += rWorldWidth; } in MoveShip()
623 aRecord[nGameTime].rPosX = poShip.rPosX; in MoveShip()