Lines Matching refs:s
218 void SceneDraw( GlobalScene* g, Scene* s ) in SceneDraw() argument
220 Camera* c = s->camera; in SceneDraw()
221 ViewPort* v = s->viewport; in SceneDraw()
225 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw()
244 GXSetCullMode( s->cullmode ); in SceneDraw()
250 SceneDrawInfo( s ); in SceneDraw()
261 void SceneDrawInfo( Scene* s ) in SceneDrawInfo() argument
263 ViewPort* v = s->viewport; in SceneDrawInfo()
276 if ( s->cullmode == myCullMode[lid].mode ) break; in SceneDrawInfo()
507 f32 d, c, s; in myDrawArrow() local
520 s = (float) ( v[i-2].z - v[i-1].z ); in myDrawArrow()
521 d = (float)ARROWSIZE / sqrtf( c * c + s * s ); in myDrawArrow()
523 s *= d; in myDrawArrow()
524 x0 = (s32)( c * COS30 - s * SIN30 + 0.5f ); in myDrawArrow()
525 z0 = (s32)( c * SIN30 + s * COS30 + 0.5f ); in myDrawArrow()
526 x1 = (s32)( c * COS30 + s * SIN30 + 0.5f ); in myDrawArrow()
527 z1 = (s32)(- c * SIN30 + s * COS30 + 0.5f ); in myDrawArrow()