Lines Matching refs:item

108 static void         MNU_sound               (DEMOWinMenuInfo *menu, u32 item, u32 *result);
109 static void MNU_position (DEMOWinMenuInfo *menu, u32 item, u32 *result);
110 static void MNU_stop_sfx (DEMOWinMenuInfo *menu, u32 item, u32 *result);
111 static void MNU_auxa (DEMOWinMenuInfo *menu, u32 item, u32 *result);
112 static void MNU_compressor (DEMOWinMenuInfo *menu, u32 item, u32 *result);
113 static void MNU_kill_all (DEMOWinMenuInfo *menu, u32 item, u32 *result);
376 static void MNU_compressor(DEMOWinMenuInfo *menu, u32 item, u32 *result) in MNU_compressor() argument
378 #pragma unused(menu, item, result) in MNU_compressor()
391 menu->items[item].name = "Compress: YES"; in MNU_compressor()
395 menu->items[item].name = "Compress: NO "; in MNU_compressor()
408 static void MNU_kill_all(DEMOWinMenuInfo *menu, u32 item, u32 *result) in MNU_kill_all() argument
410 #pragma unused(menu, item, result) in MNU_kill_all()
440 static void MNU_auxa(DEMOWinMenuInfo *menu, u32 item, u32 *result) in MNU_auxa() argument
442 #pragma unused(menu, item, result) in MNU_auxa()
453 menu->items[item].name = "Reverb : (none)"; in MNU_auxa()
459 menu->items[item].name = "Reverb : Old 1"; in MNU_auxa()
466 menu->items[item].name = "Reverb : Old 2"; in MNU_auxa()
473 menu->items[item].name = "Reverb : Metal Pipe"; in MNU_auxa()
480 menu->items[item].name = "Reverb : Metal Tank"; in MNU_auxa()
487 menu->items[item].name = "Reverb : Small Room"; in MNU_auxa()
494 menu->items[item].name = "Reverb : Medium Room"; in MNU_auxa()
501 menu->items[item].name = "Reverb : Large Room"; in MNU_auxa()
508 menu->items[item].name = "Reverb : Long Room"; in MNU_auxa()
515 menu->items[item].name = "Reverb : Small Hall"; in MNU_auxa()
522 menu->items[item].name = "Reverb : Large Hall"; in MNU_auxa()
529 menu->items[item].name = "Reverb : Cavernous"; in MNU_auxa()
536 menu->items[item].name = "Reverb : Cathedral"; in MNU_auxa()
553 static void MNU_sound(DEMOWinMenuInfo *menu, u32 item, u32 *result) in MNU_sound() argument
567 menu->items[item].name = "Sound : None"; in MNU_sound()
573 menu->items[item].name = "Sound : TICK"; in MNU_sound()
580 menu->items[item].name = "Sound : EXPLOSION"; in MNU_sound()
587 menu->items[item].name = "Sound : MACHINEGUN"; in MNU_sound()
594 menu->items[item].name = "Sound : SYNTH"; in MNU_sound()
613 static void MNU_position(DEMOWinMenuInfo *menu, u32 item, u32 *result) in MNU_position() argument
624 menu->items[item].name = "Position: C Stick"; in MNU_position()
632 menu->items[item].name = "Position: L"; in MNU_position()
640 menu->items[item].name = "Position: C"; in MNU_position()
648 menu->items[item].name = "Position: R"; in MNU_position()
656 menu->items[item].name = "Position: Ls"; in MNU_position()
664 menu->items[item].name = "Position: Rs"; in MNU_position()
672 menu->items[item].name = "Position: Bs"; in MNU_position()