Lines Matching refs:item
114 static void MNU_sound (DEMOWinMenuInfo *menu, u32 item, u32 *result);
115 static void MNU_position (DEMOWinMenuInfo *menu, u32 item, u32 *result);
116 static void MNU_stop_sfx (DEMOWinMenuInfo *menu, u32 item, u32 *result);
117 static void MNU_auxa (DEMOWinMenuInfo *menu, u32 item, u32 *result);
118 static void MNU_compressor (DEMOWinMenuInfo *menu, u32 item, u32 *result);
119 static void MNU_kill_all (DEMOWinMenuInfo *menu, u32 item, u32 *result);
382 static void MNU_compressor(DEMOWinMenuInfo *menu, u32 item, u32 *result) in MNU_compressor() argument
384 #pragma unused(menu, item, result) in MNU_compressor()
397 menu->items[item].name = "Compress: YES"; in MNU_compressor()
401 menu->items[item].name = "Compress: NO "; in MNU_compressor()
414 static void MNU_kill_all(DEMOWinMenuInfo *menu, u32 item, u32 *result) in MNU_kill_all() argument
416 #pragma unused(menu, item, result) in MNU_kill_all()
446 static void MNU_auxa(DEMOWinMenuInfo *menu, u32 item, u32 *result) in MNU_auxa() argument
448 #pragma unused(menu, item, result) in MNU_auxa()
459 menu->items[item].name = "Reverb : (none)"; in MNU_auxa()
465 menu->items[item].name = "Reverb : Old 1"; in MNU_auxa()
472 menu->items[item].name = "Reverb : Old 2"; in MNU_auxa()
479 menu->items[item].name = "Reverb : Metal Pipe"; in MNU_auxa()
486 menu->items[item].name = "Reverb : Metal Tank"; in MNU_auxa()
493 menu->items[item].name = "Reverb : Small Room"; in MNU_auxa()
500 menu->items[item].name = "Reverb : Medium Room"; in MNU_auxa()
507 menu->items[item].name = "Reverb : Large Room"; in MNU_auxa()
514 menu->items[item].name = "Reverb : Long Room"; in MNU_auxa()
521 menu->items[item].name = "Reverb : Small Hall"; in MNU_auxa()
528 menu->items[item].name = "Reverb : Large Hall"; in MNU_auxa()
535 menu->items[item].name = "Reverb : Cavernous"; in MNU_auxa()
542 menu->items[item].name = "Reverb : Cathedral"; in MNU_auxa()
559 static void MNU_sound(DEMOWinMenuInfo *menu, u32 item, u32 *result) in MNU_sound() argument
573 menu->items[item].name = "Sound : None"; in MNU_sound()
579 menu->items[item].name = "Sound : TICK"; in MNU_sound()
586 menu->items[item].name = "Sound : EXPLOSION"; in MNU_sound()
593 menu->items[item].name = "Sound : MACHINEGUN"; in MNU_sound()
600 menu->items[item].name = "Sound : SYNTH"; in MNU_sound()
619 static void MNU_position(DEMOWinMenuInfo *menu, u32 item, u32 *result) in MNU_position() argument
630 menu->items[item].name = "Position: C Stick"; in MNU_position()
638 menu->items[item].name = "Position: L"; in MNU_position()
646 menu->items[item].name = "Position: C"; in MNU_position()
654 menu->items[item].name = "Position: R"; in MNU_position()
662 menu->items[item].name = "Position: Ls"; in MNU_position()
670 menu->items[item].name = "Position: Rs"; in MNU_position()
678 menu->items[item].name = "Position: Bs"; in MNU_position()