Lines Matching refs:a
200 #define MTXDegToRad(a) ( (a) * 0.01745329252f ) argument
201 #define MTXRadToDeg(a) ( (a) * 57.29577951f ) argument
218 void C_MTXConcat ( const Mtx a, const Mtx b, Mtx ab );
219 void C_MTXConcatArray ( const Mtx a, const Mtx* srcBase, Mtx* dstBase, u32 count );
228 void PSMTXConcat ( const Mtx a, const Mtx b, Mtx ab );
229 void PSMTXConcatArray ( const Mtx a, const Mtx* srcBase, Mtx* dstBase, u32 count );
408 void C_VECAdd ( const Vec *a, const Vec *b, Vec *ab );
409 void C_VECSubtract ( const Vec *a, const Vec *b, Vec *a_b );
414 f32 C_VECDotProduct ( const Vec *a, const Vec *b );
415 void C_VECCrossProduct ( const Vec *a, const Vec *b, Vec *axb );
416 f32 C_VECSquareDistance ( const Vec *a, const Vec *b );
417 f32 C_VECDistance ( const Vec *a, const Vec *b );
419 void C_VECHalfAngle ( const Vec *a, const Vec *b, Vec *half );
423 void PSVECAdd ( const Vec *a, const Vec *b, Vec *ab );
424 void PSVECSubtract ( const Vec *a, const Vec *b, Vec *a_b );
429 f32 PSVECDotProduct ( const Vec *a, const Vec *b );
430 void PSVECCrossProduct ( const Vec *a, const Vec *b, Vec *axb );
431 f32 PSVECSquareDistance ( const Vec *a, const Vec *b );
432 f32 PSVECDistance ( const Vec *a, const Vec *b );
485 void C_QUATSquad ( const Quaternion *p, const Quaternion *a, const Quaternion *b,
488 const Quaternion *qnext, Quaternion *a );