Lines Matching refs:z
121 ab->z = a->z + b->z; in C_VECAdd()
190 a_b->z = a->z - b->z; in C_VECSubtract()
259 dst->z = src->z * scale; in C_VECScale()
325 mag = (src->x * src->x) + (src->y * src->y) + (src->z * src->z); in C_VECNormalize()
333 unit->z = src->z * mag; in C_VECNormalize()
413 sqmag = (v->x * v->x) + (v->y * v->y) + (v->z * v->z); in C_VECSquareMag()
549 dot = (a->x * b->x) + (a->y * b->y) + (a->z * b->z); in C_VECDotProduct()
613 vTmp.x = ( a->y * b->z ) - ( a->z * b->y ); in C_VECCrossProduct()
614 vTmp.y = ( a->z * b->x ) - ( a->x * b->z ); in C_VECCrossProduct()
615 vTmp.z = ( a->x * b->y ) - ( a->y * b->x ); in C_VECCrossProduct()
620 axb->z = vTmp.z; in C_VECCrossProduct()
720 aTmp.z = -a->z; in C_VECHalfAngle()
724 bTmp.z = -b->z; in C_VECHalfAngle()
779 uI.z = -( src->z ); in C_VECReflect()
793 dst->z = (2.0f * uN.z * cosA) - uI.z; in C_VECReflect()
825 diff.z = a->z - b->z; in C_VECSquareDistance()
827 return (diff.x * diff.x) + (diff.y * diff.y) + (diff.z * diff.z); in C_VECSquareDistance()