Lines Matching refs:nextVel
228 Vec nextVel; in AnimTick() local
254 nextVel = curVel; // default in AnimTick()
260 nextVel.x = curVel.x; in AnimTick()
261 nextVel.z = -curVel.z * WALLZ_BOUNCE; in AnimTick()
266 nextVel.x = -curVel.x * WALLX_BOUNCE; in AnimTick()
267 nextVel.z = curVel.z; in AnimTick()
271 if (curVel.x < 0.0F) nextVel.x = -curVel.x * OUT_CORNER_BOUNCE; in AnimTick()
272 if (curVel.z < 0.0F) nextVel.z = -curVel.z * OUT_CORNER_BOUNCE; in AnimTick()
276 if (curVel.x > 0.0F) nextVel.x = -curVel.x * OUT_CORNER_BOUNCE; in AnimTick()
277 if (curVel.z < 0.0F) nextVel.z = -curVel.z * OUT_CORNER_BOUNCE; in AnimTick()
281 if (curVel.x > 0.0F) nextVel.x = -curVel.x * OUT_CORNER_BOUNCE; in AnimTick()
282 if (curVel.z > 0.0F) nextVel.z = -curVel.z * OUT_CORNER_BOUNCE; in AnimTick()
286 if (curVel.x < 0.0F) nextVel.x = -curVel.x * OUT_CORNER_BOUNCE; in AnimTick()
287 if (curVel.z > 0.0F) nextVel.z = -curVel.z * OUT_CORNER_BOUNCE; in AnimTick()
294 nextVel.x = -curVel.x * IN_CORNER_BOUNCE; in AnimTick()
295 nextVel.z = -curVel.z * IN_CORNER_BOUNCE; in AnimTick()
306 if ((CurMask & ONSLOPE) && (nextVel.z < 0.0F)) in AnimTick()
307 nextVel.z *= SLOPE_ACCEL; // accelerate down slope in AnimTick()
309 VECAdd(&CurPos, &nextVel, &nextPos); in AnimTick()
312 curVel = nextVel; in AnimTick()