Lines Matching refs:z
255 DefaultBallPos[i].z = 0.0F; in DrawInit()
547 MTXTransApply(ms, mt, sc->ballPos[i].x, sc->ballPos[i].y, sc->ballPos[i].z); in DrawBalls()
578 zscale = (sc->ballPos[i].z + 400.0F) / 2.0F; in DrawShadowVol()
579 zcenter = (sc->ballPos[i].z - 400.0F) / 2.0F; in DrawShadowVol()
601 s8 x, y, z; in DrawFloor() local
612 z = 0; in DrawFloor()
618 z = (s8)(NUM_GRIDS - x - y); in DrawFloor()
621 GXPosition3s8(x, y, z); in DrawFloor()
624 GXPosition3s8(x, (s8)(y+1), z); in DrawFloor()
627 GXPosition3s8((s8)(x+1), (s8)(y+1), z); in DrawFloor()
630 GXPosition3s8((s8)(x+1), y, z); in DrawFloor()
635 GXPosition3s8((s8)(x+1), y, z); in DrawFloor()
638 GXPosition3s8((s8)(x+1), (s8)(y+1), z); in DrawFloor()
641 GXPosition3s8((s8)(x+1), (s8)(y+1), (s8)(z-1)); in DrawFloor()
644 GXPosition3s8((s8)(x+1), y, (s8)(z-1)); in DrawFloor()
649 GXPosition3s8((s8)(x+1), (s8)(y+1), z); in DrawFloor()
652 GXPosition3s8(x, (s8)(y+1), z); in DrawFloor()
655 GXPosition3s8(x, (s8)(y+1), (s8)(z-1)); in DrawFloor()
658 GXPosition3s8((s8)(x+1), (s8)(y+1), (s8)(z-1)); in DrawFloor()
723 cam->cfg.location.z = in SetCamera()
760 GXInitLightPos(&light->lobj, lpos.x, lpos.y, lpos.z); in SetLight()