Lines Matching refs:z
360 vVertical.z = v[2][1]; in CameraUpdate()
364 vHorizontal.z = v[2][0]; in CameraUpdate()
685 vDest.z = nY * 5.0F; in TextureParticleEmit()
695 prt->vVel.z = vDest.z * rRT; in TextureParticleEmit()
699 prt->vPos.z = 0.0F; in TextureParticleEmit()
735 prt->vVel.z = (float)(2 * rndf())-1; in ParticleEmit()
737 (prt->vVel.z * prt->vVel.z); in ParticleEmit()
742 prt->vVel.z *= 0.5; in ParticleEmit()
887 GXPosition3f32(vPoint->x, vPoint->y, vPoint->z); in SendParticlePoint()
897 vPoint1->z - vDelta->z * 2); in SendParticleLine()
903 vPoint1->z + vDelta->z * 2); in SendParticleLine()
911 GXPosition3f32(vPoint->x, vPoint->y, vPoint->z); in SendTexturePoint()
1095 em->vLinVel.x = em->vLinVel.y = em->vLinVel.z = 0.0F; in EmitterInit()
1125 vVertical.z = v[2][1]; in EmitterUpdate()
1129 vHorizontal.z = v[2][0]; in EmitterUpdate()
1225 emMain.mModel[2][3] = emMain.vPos.z; in DrawEmitter()