Lines Matching refs:z
749 Camera.translate.z += digAYBtnScale * Camera.zAxis.z; in AnimTick()
782 Camera.translate.z += translate * Camera.xAxis.z; in AnimTick()
790 Camera.translate.z += translate * Camera.yAxis.z; in AnimTick()
798 MTXTrans( ModelMtx, BallPosition.x, BallPosition.y, BallPosition.z ); in AnimTick()
845 MTXRowCol(camera->viewMtx,0,2) = camera->xAxis.z; in CameraUpdate()
850 MTXRowCol(camera->viewMtx,1,2) = camera->yAxis.z; in CameraUpdate()
855 MTXRowCol(camera->viewMtx,2,2) = camera->zAxis.z; in CameraUpdate()
858 MTXTrans(transMtx, -camera->translate.x, -camera->translate.y, -camera->translate.z); in CameraUpdate()
872 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) + 3.14f; in CameraUpdate()
874 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) - 3.14f; in CameraUpdate()
877 vAngle = -atan2f( ballPosInCamera.y, ballPosInCamera.z ) + 3.14f; in CameraUpdate()
879 vAngle = -atan2f( ballPosInCamera.y, ballPosInCamera.z ) - 3.14f; in CameraUpdate()
884 (ballPosInCamera.z * ballPosInCamera.z))); in CameraUpdate()
908 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) + 3.14f; in CameraUpdate()
910 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) - 3.14f; in CameraUpdate()
913 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) + 3.14f; in CameraUpdate()
915 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) - 3.14f; in CameraUpdate()
920 (cubePosInCamera.z * cubePosInCamera.z))); in CameraUpdate()