Lines Matching refs:pos
174 Point3d pos; // in world space member
243 myLight.pos.x = - myLight.dist * 1.0f / M_SQRT3; in myInitModel()
244 myLight.pos.y = - myLight.dist * 1.0f / M_SQRT3; in myInitModel()
245 myLight.pos.z = + myLight.dist * 1.0f / M_SQRT3; in myInitModel()
353 if ( pad->dirs & DEMO_STICK_LEFT ) myLight.pos.x -= 2.0f; in myAnimeModel()
354 if ( pad->dirs & DEMO_STICK_RIGHT ) myLight.pos.x += 2.0f; in myAnimeModel()
355 if ( pad->dirs & DEMO_STICK_UP ) myLight.pos.z += 2.0f; in myAnimeModel()
356 if ( pad->dirs & DEMO_STICK_DOWN ) myLight.pos.z -= 2.0f; in myAnimeModel()
358 r2 = myLight.pos.x * myLight.pos.x + myLight.pos.z * myLight.pos.z; in myAnimeModel()
364 myLight.pos.x *= scale; in myAnimeModel()
365 myLight.pos.z *= scale; in myAnimeModel()
366 myLight.pos.y = 0.0f; in myAnimeModel()
370 myLight.pos.y = - sqrtf(y2); in myAnimeModel()
390 MTXMultVec( c->viewMtx, &myLight.pos, &lpos ); in myDrawModel()
551 GXPosition3f32( myLight.pos.x, myLight.pos.y, myLight.pos.z ); in myDrawModel()
554 GXPosition3f32( myLight.pos.x+2.0f, myLight.pos.y, myLight.pos.z+2.0f ); in myDrawModel()
555 GXPosition3f32( myLight.pos.x+2.0f, myLight.pos.y, myLight.pos.z-2.0f ); in myDrawModel()
556 GXPosition3f32( myLight.pos.x-2.0f, myLight.pos.y, myLight.pos.z-2.0f ); in myDrawModel()
557 GXPosition3f32( myLight.pos.x-2.0f, myLight.pos.y, myLight.pos.z+2.0f ); in myDrawModel()
558 GXPosition3f32( myLight.pos.x+2.0f, myLight.pos.y, myLight.pos.z+2.0f ); in myDrawModel()