Lines Matching refs:flag
45 u32 flag; member
214 if ( !(s->flag & SCENE_DRAWN) ) return; in SceneDraw()
283 if ( s->flag & SCENE_CURSOR ) DEMOPuts( 2, 12, 0, "\x7f" ); in SceneDrawInfo()
284 if ( s->flag & SCENE_LCURSOR0 ) DEMOPuts( 26, 20, 0, "^" ); in SceneDrawInfo()
285 if ( s->flag & SCENE_LCURSOR1 ) DEMOPuts( 58, 20, 0, "^" ); in SceneDrawInfo()
286 if ( s->flag & SCENE_LCURSOR2 ) DEMOPuts( 74, 20, 0, "^" ); in SceneDrawInfo()
287 if ( s->flag & SCENE_LCURSOR3 ) DEMOPuts( 130, 20, 0, "^" ); in SceneDrawInfo()
288 if ( s->flag & SCENE_LCURSOR4 ) DEMOPuts( 170, 20, 0, "^" ); in SceneDrawInfo()
327 myScene[0].flag = SCENE_DRAWN; in SceneControl()
332 myScene[i].flag = 0; in SceneControl()
374 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()
449 myScene[i].flag = SCENE_DRAWN; in SceneControl()
453 myScene[0].flag = 0; in SceneControl()
457 s->flag |= SCENE_CURSOR; in SceneControl()