Lines Matching refs:i

228     u32  i;  in DrawInit()  local
250 for ( i = 0 ; i < 4 ; ++i ) in DrawInit()
252 sc->lightCtrl[i].theta = 70; in DrawInit()
253 sc->lightCtrl[i].velocity = 2; in DrawInit()
254 sc->lightCtrl[i].color = i; in DrawInit()
258 for ( i = 0 ; i < NUM_FAKELIGHTS ; ++i ) in DrawInit()
260 sc->fakeLight[i] = DefaultFakeLightStatus[i]; in DrawInit()
321 u32 i; in AnimTick() local
337 for ( i = 0 ; i < NUM_FAKELIGHTS ; ++i ) in AnimTick()
339 sc->fakeLight[i].xpos += sc->fakeLight[i].vx; in AnimTick()
340 sc->fakeLight[i].ypos += sc->fakeLight[i].vy; in AnimTick()
342 if ( sc->fakeLight[i].xpos < 0.0F || sc->fakeLight[i].xpos > WALL_SIZE ) in AnimTick()
344 sc->fakeLight[i].vx = - sc->fakeLight[i].vx; in AnimTick()
346 if ( sc->fakeLight[i].ypos < 0.0F || sc->fakeLight[i].ypos > WALL_SIZE ) in AnimTick()
348 sc->fakeLight[i].vy = - sc->fakeLight[i].vy; in AnimTick()
353 for ( i = 0 ; i < 4 ; ++i ) in AnimTick()
355 sc->lightCtrl[i].theta += sc->lightCtrl[i].velocity; in AnimTick()
356 if ( sc->lightCtrl[i].theta < 0 || sc->lightCtrl[i].theta > 90 ) in AnimTick()
358 sc->lightCtrl[i].velocity = - sc->lightCtrl[i].velocity; in AnimTick()
375 u32 x, y, i; in DrawWall() local
385 i = y * WALL_SIZE; in DrawWall()
391 GXColor1x16((u16)(i+x)); in DrawWall()
394 GXColor1x16((u16)(i+x+WALL_SIZE)); in DrawWall()
440 u32 i; in SetLight() local
442 for ( i = 0 ; i < 4 ; ++i ) in SetLight()
448 laxis = LightRotAxis[i]; in SetLight()
449 MTXRotAxisDeg(mr, &laxis, (f32)sc->lightCtrl[i].theta); in SetLight()
455 lpos.x = (f32)LightPos[i][0]; in SetLight()
456 lpos.y = (f32)LightPos[i][1]; in SetLight()
457 lpos.z = (f32)LightPos[i][2]; in SetLight()
461 GXInitLightDirv(&sc->lightCtrl[i].lobj, &ldir); in SetLight()
462 GXInitLightPosv(&sc->lightCtrl[i].lobj, &lpos); in SetLight()
464 &sc->lightCtrl[i].lobj, in SetLight()
472 &sc->lightCtrl[i].lobj, in SetLight()
473 MyColors[sc->lightCtrl[i].color] ); in SetLight()