Lines Matching refs:GX_IDENTITY
197 GX_IDENTITY, // TEXCOORD1 (Not used) in CreateShader0DL()
198 GX_IDENTITY, // TEXCOORD2 (Not used) in CreateShader0DL()
199 GX_IDENTITY, // TEXCOORD3 (Not used) in CreateShader0DL()
200 GX_IDENTITY, // TEXCOORD4 (Not used) in CreateShader0DL()
201 GX_IDENTITY, // TEXCOORD5 (Not used) in CreateShader0DL()
202 GX_IDENTITY, // TEXCOORD6 (Not used) in CreateShader0DL()
203 GX_IDENTITY); // TEXCOORD7 (Not used) in CreateShader0DL()
314 GX_IDENTITY, // TEXCOORD2 (Not used) in CreateShader1DL()
315 GX_IDENTITY, // TEXCOORD3 (Not used) in CreateShader1DL()
316 GX_IDENTITY, // TEXCOORD4 (Not used) in CreateShader1DL()
317 GX_IDENTITY, // TEXCOORD5 (Not used) in CreateShader1DL()
318 GX_IDENTITY, // TEXCOORD6 (Not used) in CreateShader1DL()
319 GX_IDENTITY); // TEXCOORD7 (Not used) in CreateShader1DL()
446 GX_IDENTITY, // TEXCOORD1 in CreateShader2DL()
447 GX_IDENTITY, // TEXCOORD2 (Not used) in CreateShader2DL()
448 GX_IDENTITY, // TEXCOORD3 (Not used) in CreateShader2DL()
449 GX_IDENTITY, // TEXCOORD4 (Not used) in CreateShader2DL()
450 GX_IDENTITY, // TEXCOORD5 (Not used) in CreateShader2DL()
451 GX_IDENTITY, // TEXCOORD6 (Not used) in CreateShader2DL()
452 GX_IDENTITY); // TEXCOORD7 (Not used) in CreateShader2DL()
648 GX_IDENTITY, // TEXCOORD4 in CreateShader3DL()
649 GX_IDENTITY, // TEXCOORD5 (Not used) in CreateShader3DL()
650 GX_IDENTITY, // TEXCOORD6 (Not used) in CreateShader3DL()
651 GX_IDENTITY); // TEXCOORD7 (Not used) in CreateShader3DL()