Lines Matching refs:GX_CC_ZERO
1129 GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, in SetShaderModeFor2ndPass8()
1130 GX_CC_ZERO, GX_CC_TEXC); in SetShaderModeFor2ndPass8()
1140 GX_CC_ONE, GX_CC_ZERO); in SetShaderModeFor2ndPass8()
1151 GX_CC_CPREV, GX_CC_ZERO); in SetShaderModeFor2ndPass8()
1205 GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, in SetShaderModeFor2ndPass16()
1206 GX_CC_ZERO, GX_CC_TEXC); in SetShaderModeFor2ndPass16()
1216 GX_CC_ONE, GX_CC_ZERO); in SetShaderModeFor2ndPass16()
1227 GX_CC_CPREV, GX_CC_ZERO); in SetShaderModeFor2ndPass16()
1260 GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, in SetShaderModeForProj8()
1261 GX_CC_C1, GX_CC_ZERO); in SetShaderModeForProj8()
1302 GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_C1, in SetShaderModeForProj16()
1303 GX_CC_TEXC, GX_CC_ZERO); in SetShaderModeForProj16()
1338 GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, in SetShaderModeForDepth8()
1339 GX_CC_C1, GX_CC_ZERO); in SetShaderModeForDepth8()
1380 GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_C1, in SetShaderModeForDepth16()
1381 GX_CC_TEXC, GX_CC_ZERO); in SetShaderModeForDepth16()