Lines Matching refs:plPtr
140 void CreateShader0DL( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ) in CreateShader0DL() argument
165 plPtr[plIndex++] = GDGetCurrOffset(); // patch pointer in CreateShader0DL()
166 plPtr[plIndex++] = GX_TEXCOORD0; // target info (TEXCOORD0) in CreateShader0DL()
167 plPtr[plIndex++] = 1; // source info (TEXMAP1) in CreateShader0DL()
228 void CreateShader1DL( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ) in CreateShader1DL() argument
257 plPtr[plIndex++] = GDGetCurrOffset(); // patch pointer in CreateShader1DL()
258 plPtr[plIndex++] = GX_TEXCOORD0; // target info (TEXCOORD0) in CreateShader1DL()
259 plPtr[plIndex++] = 2; // source info (TEXMAP2) in CreateShader1DL()
264 plPtr[plIndex++] = GDGetCurrOffset(); // patch pointer in CreateShader1DL()
265 plPtr[plIndex++] = GX_TEXCOORD1; // target info (TEXCOORD1) in CreateShader1DL()
266 plPtr[plIndex++] = 1; // source info (TEXMAP1) in CreateShader1DL()
342 void CreateShader2DL( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ) in CreateShader2DL() argument
375 plPtr[plIndex++] = GDGetCurrOffset(); // patch pointer in CreateShader2DL()
376 plPtr[plIndex++] = GX_TEXCOORD0; // target info (TEXCOORD0) in CreateShader2DL()
377 plPtr[plIndex++] = 0; // source info (TEXMAP0) in CreateShader2DL()
382 plPtr[plIndex++] = GDGetCurrOffset(); // patch pointer in CreateShader2DL()
383 plPtr[plIndex++] = GX_TEXCOORD1; // target info (TEXCOORD1) in CreateShader2DL()
384 plPtr[plIndex++] = 0; // source info (TEXMAP0) in CreateShader2DL()
478 void CreateShader3DL( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ) in CreateShader3DL() argument
517 plPtr[plIndex++] = GDGetCurrOffset(); // patch pointer in CreateShader3DL()
518 plPtr[plIndex++] = GX_TEXCOORD0; // target info (TEXCOORD0) in CreateShader3DL()
519 plPtr[plIndex++] = 0; // source info (TEXMAP0) in CreateShader3DL()
524 plPtr[plIndex++] = GDGetCurrOffset(); // patch pointer in CreateShader3DL()
525 plPtr[plIndex++] = GX_TEXCOORD1; // target info (TEXCOORD1) in CreateShader3DL()
526 plPtr[plIndex++] = 1; // source info (TEXMAP1) in CreateShader3DL()
531 plPtr[plIndex++] = GDGetCurrOffset(); // patch pointer in CreateShader3DL()
532 plPtr[plIndex++] = GX_TEXCOORD2; // target info (TEXCOORD2) in CreateShader3DL()
533 plPtr[plIndex++] = 2; // source info (TEXMAP2) in CreateShader3DL()
538 plPtr[plIndex++] = GDGetCurrOffset(); // patch pointer in CreateShader3DL()
539 plPtr[plIndex++] = GX_TEXCOORD3; // target info (TEXCOORD3) in CreateShader3DL()
540 plPtr[plIndex++] = 3; // source info (TEXMAP3) in CreateShader3DL()
545 plPtr[plIndex++] = GDGetCurrOffset(); // patch pointer in CreateShader3DL()
546 plPtr[plIndex++] = GX_TEXCOORD4; // target info (TEXCOORD4) in CreateShader3DL()
547 plPtr[plIndex++] = 0; // source info (TEXMAP0) in CreateShader3DL()