Lines Matching refs:u16
90 u16 work_ct ; // Number of times DPD processing is performed per game frame
107 u16 ah_circle_ct ; // Countdown if within a certain range (stop at zero)
113 u16 btn_repeat_time ; // Ongoing time count
114 u16 btn_repeat_next ; // Next time to set flag
115 u16 btn_repeat_delay ; // Time to start repeat
116 u16 btn_repeat_pulse ; // Time between repeats
118 u16 btn_cl_repeat_time ; // Ongoing time count
119 u16 btn_cl_repeat_next ; // Next time to set flag
120 u16 btn_cl_repeat_delay ; // Time to start repeat
121 u16 btn_cl_repeat_pulse ; // Time between repeats
134 extern u16 kp_ah_circle_ct ; // Count for determining if the controller is at rest