Lines Matching refs:z
232 myLight.pos.z = + myLight.dist * 1.0f / M_SQRT3; in myInitModel()
332 axis.z = 0.5f; in myAnimeModel()
342 if ( pad->dirs & DEMO_STICK_UP ) myLight.pos.z += 2.0f; in myAnimeModel()
343 if ( pad->dirs & DEMO_STICK_DOWN ) myLight.pos.z -= 2.0f; in myAnimeModel()
345 r2 = myLight.pos.x * myLight.pos.x + myLight.pos.z * myLight.pos.z; in myAnimeModel()
352 myLight.pos.z *= scale; in myAnimeModel()
378 GXInitLightPos ( &myLight.obj, lpos.x, lpos.y, lpos.z ); in myDrawModel()
538 GXPosition3f32( myLight.pos.x, myLight.pos.y, myLight.pos.z ); in myDrawModel()
541 GXPosition3f32( myLight.pos.x+2.0f, myLight.pos.y, myLight.pos.z+2.0f ); in myDrawModel()
542 GXPosition3f32( myLight.pos.x+2.0f, myLight.pos.y, myLight.pos.z-2.0f ); in myDrawModel()
543 GXPosition3f32( myLight.pos.x-2.0f, myLight.pos.y, myLight.pos.z-2.0f ); in myDrawModel()
544 GXPosition3f32( myLight.pos.x-2.0f, myLight.pos.y, myLight.pos.z+2.0f ); in myDrawModel()
545 GXPosition3f32( myLight.pos.x+2.0f, myLight.pos.y, myLight.pos.z+2.0f ); in myDrawModel()