Lines Matching refs:pos
161 Point3d pos; // in world space member
230 myLight.pos.x = - myLight.dist * 1.0f / M_SQRT3; in myInitModel()
231 myLight.pos.y = - myLight.dist * 1.0f / M_SQRT3; in myInitModel()
232 myLight.pos.z = + myLight.dist * 1.0f / M_SQRT3; in myInitModel()
340 if ( pad->dirs & DEMO_STICK_LEFT ) myLight.pos.x -= 2.0f; in myAnimeModel()
341 if ( pad->dirs & DEMO_STICK_RIGHT ) myLight.pos.x += 2.0f; in myAnimeModel()
342 if ( pad->dirs & DEMO_STICK_UP ) myLight.pos.z += 2.0f; in myAnimeModel()
343 if ( pad->dirs & DEMO_STICK_DOWN ) myLight.pos.z -= 2.0f; in myAnimeModel()
345 r2 = myLight.pos.x * myLight.pos.x + myLight.pos.z * myLight.pos.z; in myAnimeModel()
351 myLight.pos.x *= scale; in myAnimeModel()
352 myLight.pos.z *= scale; in myAnimeModel()
353 myLight.pos.y = 0.0f; in myAnimeModel()
357 myLight.pos.y = - sqrtf(y2); in myAnimeModel()
377 MTXMultVec( c->viewMtx, &myLight.pos, &lpos ); in myDrawModel()
538 GXPosition3f32( myLight.pos.x, myLight.pos.y, myLight.pos.z ); in myDrawModel()
541 GXPosition3f32( myLight.pos.x+2.0f, myLight.pos.y, myLight.pos.z+2.0f ); in myDrawModel()
542 GXPosition3f32( myLight.pos.x+2.0f, myLight.pos.y, myLight.pos.z-2.0f ); in myDrawModel()
543 GXPosition3f32( myLight.pos.x-2.0f, myLight.pos.y, myLight.pos.z-2.0f ); in myDrawModel()
544 GXPosition3f32( myLight.pos.x-2.0f, myLight.pos.y, myLight.pos.z+2.0f ); in myDrawModel()
545 GXPosition3f32( myLight.pos.x+2.0f, myLight.pos.y, myLight.pos.z+2.0f ); in myDrawModel()