Lines Matching refs:f32

55 f32 rWorldWidth, rWorldHeight;
61 static f32 rVelX = 0.0F, rVelY = 0.0F;
62 static f32 rAngV = 0.0F;
63 f32 rAng = 0.0F;
64 static f32 rRelCamX, rRelCamY, rCamA;
65 static f32 rCVelX, rCVelY, rCVelA;
66 static f32 rCIntX, rCIntY, rCIntA;
67 static f32 rCamI;
84 f32 rPosX;
85 f32 rPosY;
86 f32 rVelX;
87 f32 rVelY;
88 f32 rAng;
89 f32 rAngV;
99 static void UpdatePosition( f32 rRadius );
100 static void HandleCollisions( f32 *pRemainingTime, f32 rRadius );
101 static __inline s32 Collide(s32 nMx, s32 nMy, f32 rRad, f32 *pTime, f32 *pNx, f32 *pNy );
150 f32 rRatio = SIMULATION_FREQUENCY * 0.01667F; in PhysicsInit()
191 f32 rCamDesiredX, rCamDesiredY, rCamDesiredA; in CameraUpdate()
219 poCam.rOriX = (f32) sin(rCamA); in CameraUpdate()
220 poCam.rOriY = (f32) -cos(rCamA); in CameraUpdate()
233 static f32 rPx, rPy;
234 static f32 rVx, rVy;
236 static __inline s32 Collide(s32 nMx, s32 nMy, f32 rRad, f32 *pTime, f32 *pNx, f32 *pNy ) in Collide()
268 f32 rX, rY, rRatio; in Collide()
280 rY = (f32)nMy + 0.1F - rRad; in Collide()
292 rX = (f32)nMx + 0.1F - rRad; in Collide()
304 rY = (f32)nMy + 0.9F + rRad; in Collide()
316 rX = (f32)nMx + 0.9F + rRad; in Collide()
345 f32 rCx, rCy; in Collide()
346 f32 rDx, rDy; in Collide()
347 f32 rA, rB, rC, rD; in Collide()
348 f32 rT1; in Collide()
352 rCx = (f32)nMx; in Collide()
353 rCy = (f32)nMy; in Collide()
378 rD = (f32)sqrt(rD); in Collide()
400 rA = 1.0F / (f32)sqrt((*pNx * *pNx) + (*pNy * *pNy)); in Collide()
412 static void HandleCollisions( f32 *pRemainingTime, f32 rRadius ) in HandleCollisions()
415 f32 rNewPosX, rNewPosY; in HandleCollisions()
417 f32 rFx, rFy; in HandleCollisions()
418 f32 rTime = 1.0F; in HandleCollisions()
419 f32 rNx, rNy; // Collision Normal in HandleCollisions()
475 f32 rN, rT; in HandleCollisions()
514 static void UpdatePosition( f32 rRadius ) in UpdatePosition()
516 f32 rStepRemaining = 1.0F; in UpdatePosition()
546 poShip.rOriX = (f32) sin(rAng); in AnimInit()
547 poShip.rOriY = (f32) -cos(rAng); in AnimInit()
550 rWorldWidth = (f32)(lyrBack.nTileWidth << lyrBack.nHS); in AnimInit()
551 rWorldHeight = (f32)(lyrBack.nTileHeight << lyrBack.nVS); in AnimInit()
612 poShip.rOriX = (f32) sin(rAng); in MoveShip()
613 poShip.rOriY = (f32) -cos(rAng); in MoveShip()
680 poShip.rOriX = (f32) sin(rAng); in AnimTick()
681 poShip.rOriY = (f32) -cos(rAng); in AnimTick()