Lines Matching refs:v
221 ViewPort* v = s->viewport; in SceneDraw() local
235 GXSetViewport( v->xorg, v->yorg, v->width, v->height, in SceneDraw()
237 GXSetScissor( (u32)v->xorg, (u32)v->yorg, (u32)v->width, (u32)v->height ); in SceneDraw()
263 ViewPort* v = s->viewport; in SceneDrawInfo() local
268 DEMOInitCaption( DM_FT_XLU, v->width, v->height ); in SceneDrawInfo()
278 sx = (s16)( v->width / 2 - 36 ); in SceneDrawInfo()
279 sy = (s16)( v->height * 0.9 ); in SceneDrawInfo()
317 static void myDrawArrow( MyVtx *v, s32, s32 );
503 void myDrawArrow( MyVtx *v, s32 nvtx, s32 xflip ) in myDrawArrow() argument
514 xs = ( RPOSX + v[i].x * RSIZE ) * xflip; in myDrawArrow()
515 zs = RPOSZ + v[i].z * RSIZE; in myDrawArrow()
519 c = (float)( ( v[i-2].x - v[i-1].x ) * xflip ); in myDrawArrow()
520 s = (float) ( v[i-2].z - v[i-1].z ); in myDrawArrow()
547 void mySendVtx( MyVtx* v, s32 nvtx, s32 xflip ) in mySendVtx() argument
554 xs = ( RPOSX + v[i].x * RSIZE ) * xflip; in mySendVtx()
555 zs = RPOSZ + v[i].z * RSIZE; in mySendVtx()
557 GXColor3u8( v[i].r, v[i].g, v[i].b ); in mySendVtx()