Lines Matching refs:z
790 Camera.translate.z += digAYBtnScale * Camera.zAxis.z; in AnimTick()
823 Camera.translate.z += translate * Camera.xAxis.z; in AnimTick()
831 Camera.translate.z += translate * Camera.yAxis.z; in AnimTick()
839 MTXTrans( ModelMtx, BallPosition.x, BallPosition.y, BallPosition.z ); in AnimTick()
886 MTXRowCol(camera->viewMtx,0,2) = camera->xAxis.z; in CameraUpdate()
891 MTXRowCol(camera->viewMtx,1,2) = camera->yAxis.z; in CameraUpdate()
896 MTXRowCol(camera->viewMtx,2,2) = camera->zAxis.z; in CameraUpdate()
899 MTXTrans(transMtx, -camera->translate.x, -camera->translate.y, -camera->translate.z); in CameraUpdate()
913 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) + 3.14f; in CameraUpdate()
915 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) - 3.14f; in CameraUpdate()
918 vAngle = -atan2f( ballPosInCamera.y, ballPosInCamera.z ) + 3.14f; in CameraUpdate()
920 vAngle = -atan2f( ballPosInCamera.y, ballPosInCamera.z ) - 3.14f; in CameraUpdate()
925 (ballPosInCamera.z * ballPosInCamera.z))); in CameraUpdate()
949 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) + 3.14f; in CameraUpdate()
951 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) - 3.14f; in CameraUpdate()
954 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) + 3.14f; in CameraUpdate()
956 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) - 3.14f; in CameraUpdate()
961 (cubePosInCamera.z * cubePosInCamera.z))); in CameraUpdate()