Lines Matching refs:pos
513 pConData->wiiCon[i].pos.x = 0.f; in InitControllerData()
514 pConData->wiiCon[i].pos.y = 0.f; in InitControllerData()
526 static int calcAnalogCursorPos( f32 stickX, f32 stickY, Vec2* pos ) in calcAnalogCursorPos() argument
534 pos->x = AbsClamp( pos->x + x, 1.0f ); in calcAnalogCursorPos()
535 pos->y = AbsClamp( pos->y - y, 1.0f ); in calcAnalogCursorPos()
540 static int calcDigitalCursorPos( u32 button, Vec2* pos ) in calcDigitalCursorPos() argument
548 case KPAD_CL_BUTTON_UP: pos->y-=spd; break; in calcDigitalCursorPos()
549 case KPAD_CL_BUTTON_LEFT: pos->x-=spd; break; in calcDigitalCursorPos()
550 case KPAD_CL_BUTTON_DOWN: pos->y+=spd; break; in calcDigitalCursorPos()
551 case KPAD_CL_BUTTON_RIGHT: pos->x+=spd; break; in calcDigitalCursorPos()
552 case KPAD_CL_BUTTON_UP |KPAD_CL_BUTTON_LEFT: pos->y-=spd2; pos->x-=spd2; break; in calcDigitalCursorPos()
553 case KPAD_CL_BUTTON_UP |KPAD_CL_BUTTON_RIGHT: pos->y-=spd2; pos->x+=spd2; break; in calcDigitalCursorPos()
554 case KPAD_CL_BUTTON_DOWN|KPAD_CL_BUTTON_LEFT: pos->y+=spd2; pos->x-=spd2; break; in calcDigitalCursorPos()
555 case KPAD_CL_BUTTON_DOWN|KPAD_CL_BUTTON_RIGHT: pos->y+=spd2; pos->x+=spd2; break; in calcDigitalCursorPos()
558 pos->x = AbsClamp( pos->x, 1.0f ); in calcDigitalCursorPos()
559 pos->y = AbsClamp( pos->y, 1.0f ); in calcDigitalCursorPos()
606 Vec2 pos[WPAD_MAX_CONTROLLERS];/* Position of the Pointer */ in main() local
661 &conData.wiiCon[i].pos ); in main()
667 &conData.wiiCon[i].pos ); in main()
671 conData.wiiCon[i].pos.x = conData.wiiCon[i].kpad->pos.x; in main()
672 conData.wiiCon[i].pos.y = conData.wiiCon[i].kpad->pos.y; in main()
810 pos[i].x = conData.wiiCon[i].pos.x; in main()
811 pos[i].y = conData.wiiCon[i].pos.y; in main()
815 pos[i].x = conData.wiiCon[i].kpad->pos.x; in main()
816 pos[i].y = conData.wiiCon[i].kpad->pos.y; in main()
819 pos[i].x *= pRm->fbWidth * 0.5f; in main()
820 pos[i].y *= pRm->xfbHeight * 0.5f; in main()
824 pos[i].x *= hbmInfo.adjust.x; in main()
825 pos[i].y *= hbmInfo.adjust.y; in main()
848 GXPosition2f32( -10 + pos[i].x, -10 - pos[i].y ); in main()
850 GXPosition2f32( -10 + pos[i].x, 10 - pos[i].y ); in main()
852 GXPosition2f32( 10 + pos[i].x, 10 - pos[i].y ); in main()
854 GXPosition2f32( 10 + pos[i].x, -10 - pos[i].y ); in main()