Lines Matching refs:pos
616 pConData->wiiCon[i].pos.x = 0.f; in InitControllerData()
617 pConData->wiiCon[i].pos.y = 0.f; in InitControllerData()
629 static int calcAnalogCursorPos( f32 stickX, f32 stickY, Vec2* pos ) in calcAnalogCursorPos() argument
637 pos->x = AbsClamp( pos->x + x, 1.0f ); in calcAnalogCursorPos()
638 pos->y = AbsClamp( pos->y - y, 1.0f ); in calcAnalogCursorPos()
643 static int calcDigitalCursorPos( u32 button, Vec2* pos ) in calcDigitalCursorPos() argument
651 case KPAD_CL_BUTTON_UP: pos->y-=spd; break; in calcDigitalCursorPos()
652 case KPAD_CL_BUTTON_LEFT: pos->x-=spd; break; in calcDigitalCursorPos()
653 case KPAD_CL_BUTTON_DOWN: pos->y+=spd; break; in calcDigitalCursorPos()
654 case KPAD_CL_BUTTON_RIGHT: pos->x+=spd; break; in calcDigitalCursorPos()
655 case KPAD_CL_BUTTON_UP |KPAD_CL_BUTTON_LEFT: pos->y-=spd2; pos->x-=spd2; break; in calcDigitalCursorPos()
656 case KPAD_CL_BUTTON_UP |KPAD_CL_BUTTON_RIGHT: pos->y-=spd2; pos->x+=spd2; break; in calcDigitalCursorPos()
657 case KPAD_CL_BUTTON_DOWN|KPAD_CL_BUTTON_LEFT: pos->y+=spd2; pos->x-=spd2; break; in calcDigitalCursorPos()
658 case KPAD_CL_BUTTON_DOWN|KPAD_CL_BUTTON_RIGHT: pos->y+=spd2; pos->x+=spd2; break; in calcDigitalCursorPos()
661 pos->x = AbsClamp( pos->x, 1.0f ); in calcDigitalCursorPos()
662 pos->y = AbsClamp( pos->y, 1.0f ); in calcDigitalCursorPos()
710 Vec2 pos[WPAD_MAX_CONTROLLERS];/* Position of the Pointer */ in main() local
767 &conData.wiiCon[i].pos ); in main()
773 &conData.wiiCon[i].pos ); in main()
777 conData.wiiCon[i].pos.x = conData.wiiCon[i].kpad->pos.x; in main()
778 conData.wiiCon[i].pos.y = conData.wiiCon[i].kpad->pos.y; in main()
919 pos[i].x = conData.wiiCon[i].pos.x; in main()
920 pos[i].y = conData.wiiCon[i].pos.y; in main()
924 pos[i].x = conData.wiiCon[i].kpad->pos.x; in main()
925 pos[i].y = conData.wiiCon[i].kpad->pos.y; in main()
928 pos[i].x *= pRm->fbWidth * 0.5f; in main()
929 pos[i].y *= pRm->xfbHeight * 0.5f; in main()
933 pos[i].x *= hbmInfo.adjust.x; in main()
934 pos[i].y *= hbmInfo.adjust.y; in main()
957 GXPosition2f32( -10 + pos[i].x, -10 - pos[i].y ); in main()
959 GXPosition2f32( -10 + pos[i].x, 10 - pos[i].y ); in main()
961 GXPosition2f32( 10 + pos[i].x, 10 - pos[i].y ); in main()
963 GXPosition2f32( 10 + pos[i].x, -10 - pos[i].y ); in main()