Lines Matching refs:z
332 sampleCamera.pos.z = -20.0f; in InitString()
335 sampleCamera.up.z = 0.0f; in InitString()
338 sampleCamera.target.z = 0.0f; in InitString()
406 s16 z = -1023; in RenderString() local
420 GXPosition3s16( 0, 0, z ); in RenderString()
421 GXPosition3s16( (s16)scrWidth, 0, z ); in RenderString()
422 GXPosition3s16( (s16)scrWidth, (s16)scrHeight, z ); in RenderString()
423 GXPosition3s16( 0, (s16)scrHeight, z ); in RenderString()
434 s16 x, y, z, w, h; in RenderString() local
458 z = -1; in RenderString()
473 GXPosition3s16( (s16)( x + 0 ), (s16)( y + 0 ), z ); in RenderString()
475 GXPosition3s16( (s16)( x + w ), (s16)( y + 0 ), z ); in RenderString()
477 GXPosition3s16( (s16)( x + w ), (s16)( y + h ), z ); in RenderString()
479 GXPosition3s16( (s16)( x + 0 ), (s16)( y + h ), z ); in RenderString()