Lines Matching refs:u32
332 u32 padding;
337 u32 padding;
342 u32 fromAid;
345 u32 length;
346 u32 seqNo;
352 u32 fromAid;
354 u32 ssidUserDataLength;
368 u32 _ssidLength;
373 u32 fromAid;
375 u32 reason;
383 u32 aidBits;
386 u32 length;
388 u32 restBits;
390 u32 seqNo;
402 u32 padding;
415 u32 padding;
429 u32 port;
451 u32 aid;
464 u32 priority; // send priority for port
472 void* (*alloc)(u32 size);
477 u32 mode; // MPMode
479 u32 ggid;
480 u32 tgid; // 16-bit ID that must be created each time a parent is started
482 u32 channel; // channel to be used
490 u32 beaconPeriod; // Beacon interval (ms)
492 u32 maxNodes; // number of child devices that can connect
493 u32 parentMaxSize; // maximum parent send size
494 u32 childMaxSize; // maximum child send size
500 u32 userGameInfoLength; // Length of the user area inside GameInfo
520 u32 ggid;
559 s32 MPSend( const void* data, u32 length, u32 aidBits, u32 port, u32* restBits );
573 s32 MPSendAsync( const void* data, u32 length, u32 aidBits, u32 port,
574 u32* restBits, MPCallback cb, void* userData );
602 s32 MPSetUserGameInfo( const void* userGameInfo, u32 size );
640 s32 MPDisconnect( u32 aid );
664 u32 MPGetConnectedAIDs( void );
672 BOOL MPIsConnected( u32 aid );
680 u8 MPCountPopulation(u32 x);
689 void MPSetDebugLevel( u32 level );
720 static inline void MPSetPortConfig( MPConfig* config, u32 port, MPPortCallback callback, u32 prior… in MPSetPortConfig()
738 static inline void MPSetPortConfigEx( MPConfig* config, u32 port, MPPortCallback callback, u32 pri… in MPSetPortConfigEx()