Lines Matching refs:sound

710     Sound* sound = manager->Alloc( priority, ambientPriority );  in AllocSound()  local
711 if ( sound == NULL ) return NULL; in AllocSound()
714 sound->SetId( soundId ); in AllocSound()
719 sound->SetAmbientInfo( *ambientArgInfo ); in AllocSound()
722 return sound; in AllocSound()
866 internal::BasicSound* sound = NULL; in detail_SetupSoundImpl() local
892 sound = seqSound; in detail_SetupSoundImpl()
914 sound = strmSound; in detail_SetupSoundImpl()
936 sound = waveSound; in detail_SetupSoundImpl()
948 if ( ! player.detail_AppendSound( sound ) ) in detail_SetupSoundImpl()
950 sound->Finalize(); in detail_SetupSoundImpl()
957 sound->SetFrontBypass( soundInfo.isFrontBypass ); in detail_SetupSoundImpl()
1071 sound->Finalize(); in detail_SetupSoundImpl()
1080 if ( ! extPlayer->AppendSound( sound ) ) in detail_SetupSoundImpl()
1082 sound->Finalize(); in detail_SetupSoundImpl()
1090 sound->AttachSoundActor( actor ); in detail_SetupSoundImpl()
1096 sound->SetPlayerPriority( playerPriority ); in detail_SetupSoundImpl()
1100 handle->detail_AttachSound( sound ); in detail_SetupSoundImpl()
1120 internal::SequenceSound* sound, in PrepareSequenceSoundImpl() argument
1162 internal::PlayerHeap* pPlayerHeap = sound->GetPlayerHeap(); in PrepareSequenceSoundImpl()
1176 loadSeq.itemId = sound->GetId(); in PrepareSequenceSoundImpl()
1255 sound->Setup( in PrepareSequenceSoundImpl()
1260 UpdateCommonSoundParam( sound, commonInfo ); in PrepareSequenceSoundImpl()
1262 sound->SetChannelPriority( info->channelPriority ); in PrepareSequenceSoundImpl()
1263 sound->SetReleasePriorityFix( info->isReleasePriorityFix ); in PrepareSequenceSoundImpl()
1264 sound->SetSequenceUserprocCallback( in PrepareSequenceSoundImpl()
1304 bool result = sound->RegisterDataLoadTask( loadInfo, startInfo ); in PrepareSequenceSoundImpl()
1316 sound->Prepare( seqFileReader.GetSequenceData(), startInfo ); in PrepareSequenceSoundImpl()
1319 sound->SetBankData( loadBanks ); in PrepareSequenceSoundImpl()
1340 internal::StreamSound* sound, in PrepareStreamSoundImpl() argument
1349 internal::driver::StreamSoundPlayer::SetupResult setupResult = sound->Initialize( in PrepareStreamSoundImpl()
1366 sound->GetId() in PrepareStreamSoundImpl()
1374 if ( sound == lowest ) in PrepareStreamSoundImpl()
1380 sound->GetId() in PrepareStreamSoundImpl()
1394 setupResult = sound->Initialize( in PrepareStreamSoundImpl()
1410 sound->Setup( in PrepareStreamSoundImpl()
1437 void* fileStreamBuffer = sound->GetFileStreamBuffer(); in PrepareStreamSoundImpl()
1439 long fileStreamBufferSize = sound->GetFileStreamBufferSize(); in PrepareStreamSoundImpl()
1452 sound->Prepare( in PrepareStreamSoundImpl()
1459 UpdateCommonSoundParam( sound, commonInfo ); in PrepareStreamSoundImpl()
1480 internal::WaveSound* sound, in PrepareWaveSoundImpl() argument
1489 internal::PlayerHeap* pPlayerHeap = sound->GetPlayerHeap(); in PrepareWaveSoundImpl()
1496 loadWsd.itemId = sound->GetId(); in PrepareWaveSoundImpl()
1565 bool result = sound->RegisterDataLoadTask( loadInfo, startInfo ); in PrepareWaveSoundImpl()
1570 sound->Prepare( wsdFile, startInfo ); in PrepareWaveSoundImpl()
1574 UpdateCommonSoundParam( sound, commonInfo ); in PrepareWaveSoundImpl()
1575 sound->SetChannelPriority( info->channelPriority ); in PrepareWaveSoundImpl()
1576 sound->SetReleasePriorityFix( info->isReleasePriorityFix ); in PrepareWaveSoundImpl()
1594 internal::BasicSound* sound, in UpdateCommonSoundParam() argument
1598 NW_NULL_ASSERT(sound); in UpdateCommonSoundParam()
1601 sound->SetInitialVolume( static_cast<float>( commonInfo->volume ) / 127.0f ); in UpdateCommonSoundParam()
1602 sound->SetPanMode( commonInfo->panMode ); in UpdateCommonSoundParam()
1603 sound->SetPanCurve( commonInfo->panCurve ); in UpdateCommonSoundParam()