Lines Matching refs:pos
70 nw::math::VEC3 pos; in CalcVolumeAndPriority() local
71 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcVolumeAndPriority()
72 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcVolumeAndPriority()
112 nw::math::VEC3 pos; in CalcPan() local
113 nw::math::VEC3Transform( &pos, &listenerMtx, &actorParam.position ); in CalcPan()
114 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcPan()
117 pos, in CalcPan()
220 nw::math::VEC3 pos; in CalcBiquadFilterValue() local
221 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcBiquadFilterValue()
222 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcBiquadFilterValue()
281 const nw::math::VEC3& pos, in CalcPanImpl() argument
300 pos, in CalcPanImpl()
314 pos, in CalcPanImpl()
332 CalcPanSurround( pos, interiorSize, actorDistance, panRange, in CalcPanImpl()
339 const nw::math::VEC3& pos, in CalcPanSurround() argument
357 pos, in CalcPanSurround()
428 const nw::math::VEC3& pos,
445 pos,
490 const nw::math::VEC3& pos, in CalcAngleAndDistance() argument
508 nw::math::VEC3 yPlanePoint( pos.x, 0, pos.z ); in CalcAngleAndDistance()
518 interiorPos.x = pos.x * yPlaneDistance / actorDistance; in CalcAngleAndDistance()
520 interiorPos.z = pos.z * yPlaneDistance / actorDistance; in CalcAngleAndDistance()