Lines Matching refs:f32

34 inline f32 SolveLinerFunction( f32 x, f32 x1, f32 x2, f32 y1, f32 y2 )  in SolveLinerFunction()
37 f32 divider = x1 - x2; in SolveLinerFunction()
64 f32* volumePtr, in CalcVolumeAndPriority()
72 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcVolumeAndPriority()
105 f32* panPtr, in CalcPan()
106 f32* spanPtr in CalcPan()
114 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcPan()
146 f32* pitchPtr in CalcPitch()
151 const f32 sonicVelocity = manager.GetSonicVelocity(); in CalcPitch()
161 const f32 distance = nw::math::VEC3Len( &relPos ); in CalcPitch()
166 const f32 dopplerFactor = actorParam.dopplerFactor / 32.0f; in CalcPitch()
168 f32 actorVelocity; in CalcPitch()
169 f32 listenerVelocity; in CalcPitch()
181 f32 pitch; in CalcPitch()
211 f32* biquadFilterValuePtr in CalcBiquadFilterValue()
222 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcBiquadFilterValue()
225 f32 biquadFilterValue = 0.0f; in CalcBiquadFilterValue()
226 f32 maxVolumeDistance = listener.GetMaxVolumeDistance(); in CalcBiquadFilterValue()
227 f32 maxBiquadFilterValue = listener.GetMaxBiquadFilterValue(); in CalcBiquadFilterValue()
246 f32 actorDistance, in CalcVolumeAndPriorityImpl()
248 f32 decayRatio, in CalcVolumeAndPriorityImpl()
250 f32 maxVolumeDistance, in CalcVolumeAndPriorityImpl()
251 f32 unitDistance, in CalcVolumeAndPriorityImpl()
252 f32* volumePtr, in CalcVolumeAndPriorityImpl()
259 static const f32 MAX_VOLUME = 1.0f; in CalcVolumeAndPriorityImpl()
260 f32 volume = MAX_VOLUME; in CalcVolumeAndPriorityImpl()
282 f32 interiorSize, in CalcPanImpl()
283 f32 actorDistance, in CalcPanImpl()
284 f32 panRange, in CalcPanImpl()
285 f32 stereoSpeakerAngle, in CalcPanImpl()
286 f32 surroundSpeakerFrontAngle, in CalcPanImpl()
287 f32 surroundSpeakerRearAngle, in CalcPanImpl()
288 f32 surroundPanOffset, in CalcPanImpl()
289 f32* panPtr, in CalcPanImpl()
290 f32* spanPtr in CalcPanImpl()
340 f32 interiorSize, in CalcPanSurround()
341 f32 actorDistance, in CalcPanSurround()
342 f32 panRange, in CalcPanSurround()
343 f32 surroundSpeakerFrontAngle, in CalcPanSurround()
344 f32 surroundSpeakerRearAngle, in CalcPanSurround()
345 f32 surroundPanOffset, in CalcPanSurround()
346 f32* panPtr, in CalcPanSurround()
347 f32* surroundPanPtr in CalcPanSurround()
354 f32 angle; in CalcPanSurround()
355 f32 distance; in CalcPanSurround()
367 f32 x = 0.0f; in CalcPanSurround()
368 f32 z = 0.0f; in CalcPanSurround()
371 const f32 angleRearLeft = -surroundSpeakerRearAngle; in CalcPanSurround()
372 const f32 angleFrontLeft = -surroundSpeakerFrontAngle; in CalcPanSurround()
373 const f32 angleFrontRight = surroundSpeakerFrontAngle; in CalcPanSurround()
374 const f32 angleRearRight = surroundSpeakerRearAngle; in CalcPanSurround()
413f32 a = ( std::cosf( surroundSpeakerFrontAngle ) + std::cosf( surroundSpeakerRearAngle ) ) / 2.0f; in CalcPanSurround()
414 f32 speakerOffset = a / ( a + ( -std::cosf( surroundSpeakerRearAngle ) ) ); in CalcPanSurround()
416 const f32 center_x = 0.0f; in CalcPanSurround()
417 const f32 center_z = speakerOffset; in CalcPanSurround()
429 f32 interiorSize,
430 f32 actorDistance,
431 f32 panRange,
432 f32 speakerAngleStereo,
433 f32* panPtr,
434 f32* spanPtr
442 f32 angle;
443 f32 distance;
454 f32 x = 0.0f;
456 const f32 angleRearLeft = - nw::math::F_PI + speakerAngleStereo;
457 const f32 angleFrontLeft = -speakerAngleStereo;
458 const f32 angleFrontRight = speakerAngleStereo;
459 const f32 angleRearRight = nw::math::F_PI - speakerAngleStereo;
491 f32 actorDistance, in CalcAngleAndDistance()
492 f32 interiorSize, in CalcAngleAndDistance()
493 f32* anglePtr, in CalcAngleAndDistance()
494 f32* distancePtr in CalcAngleAndDistance()
509 f32 d = nw::math::VEC3Len( &yPlanePoint ); in CalcAngleAndDistance()
517 f32 yPlaneDistance = nw::math::VEC3Len( &yPlanePoint ); in CalcAngleAndDistance()