Lines Matching refs:direction
143 void AnimSoundImpl::UpdateFrame( f32 frame, PlayDirection direction ) in UpdateFrame() argument
156 if ( direction == PLAY_DIRECTION_FORWARD ) in UpdateFrame()
170 if ( direction == PLAY_DIRECTION_FORWARD ) in UpdateFrame()
263 void AnimSoundImpl::UpdateOneFrame( s32 current, PlayDirection direction ) in UpdateOneFrame() argument
283 UpdateTrigger( *event, current, direction ); in UpdateOneFrame()
288 UpdateRange( *event, current, direction ); in UpdateOneFrame()
296 PlayDirection direction in UpdateTrigger() argument
312 ( direction == PLAY_DIRECTION_FORWARD && in UpdateTrigger()
314 ( direction == PLAY_DIRECTION_BACKWARD && in UpdateTrigger()
367 if ( direction == PLAY_DIRECTION_FORWARD ) in UpdateTrigger()
397 PlayDirection direction in UpdateRange() argument
400 if ( direction == PLAY_DIRECTION_FORWARD ) in UpdateRange()