Lines Matching refs:VEC2

43     const math::VEC2& Position() const  in Position()
45 return *(const math::VEC2 *)&this->x; in Position()
81 math::VEC2* pPt, in GetLTFrameSize()
83 const math::VEC2& basePt, in GetLTFrameSize()
96 math::VEC2 texCds[], in GetLTTexCoord()
105 const math::VEC2 tSz(texSize.width, texSize.height); in GetLTTexCoord()
116 math::VEC2* pPt, in GetRTFrameSize()
118 const math::VEC2& basePt, in GetRTFrameSize()
125 *pPt = VEC2(basePt.x + winSize.width - frameSize.r, basePt.y); in GetRTFrameSize()
133 math::VEC2 texCds[], in GetRTTexCoord()
142 const math::VEC2 tSz(texSize.width, texSize.height); in GetRTTexCoord()
153 math::VEC2* pPt, in GetLBFrameSize()
155 const math::VEC2& basePt, in GetLBFrameSize()
160 *pPt = math::VEC2(basePt.x, basePt.y - frameSize.t); in GetLBFrameSize()
168 math::VEC2 texCds[], in GetLBTexCoord()
177 const math::VEC2 tSz(texSize.width, texSize.height); in GetLBTexCoord()
188 math::VEC2* pPt, in GetRBFrameSize()
190 const math::VEC2& basePt, in GetRBFrameSize()
195 *pPt = math::VEC2(basePt.x + frameSize.l, basePt.y - winSize.height + frameSize.b); in GetRBFrameSize()
203 math::VEC2 texCds[], in GetRBTexCoord()
212 const math::VEC2 tSz(texSize.width, texSize.height); in GetRBTexCoord()
609 const math::VEC2 basePt = GetVtxPos(); in DrawSelf()
632 const math::VEC2& basePt, in DrawContent()
641 …math::VEC2(basePt.x + frameSize.l - m_ContentInflation.l, basePt.y - frameSize.t + m_ContentInflat… in DrawContent()
651 const math::VEC2& basePt, in DrawFrame()
667 math::VEC2 polPt; in DrawFrame()
692 const math::VEC2& basePt, in DrawFrame4()
700 math::VEC2 polPt[WINDOWFRAME_RB + 1]; in DrawFrame4()
734 const math::VEC2& basePt, in DrawFrame8()
941 const math::VEC2 basePt( GetVtxPos() ); in MakeUniformDataSelf()
973 nw::math::VEC2 pos( basePt.x + frameSize.l - m_ContentInflation.l, in MakeUniformDataSelf()
998 math::VEC2 polPt; in MakeUniformDataSelf()
999 math::VEC2 texCds[ texCoordNum ][ VERTEX_MAX ]; in MakeUniformDataSelf()
1165 polPt = math::VEC2(basePt.x + frameSize.l, basePt.y); in MakeUniformDataSelf()
1186 polPt = math::VEC2(basePt.x + GetSize().width - frameSize.r, basePt.y); in MakeUniformDataSelf()
1208 … polPt = math::VEC2(basePt.x + GetSize().width - frameSize.r, basePt.y - frameSize.t); in MakeUniformDataSelf()
1229 …polPt = math::VEC2(basePt.x + GetSize().width - frameSize.r, basePt.y - GetSize().height + frame… in MakeUniformDataSelf()
1250 … polPt = math::VEC2(basePt.x + frameSize.l, basePt.y - GetSize().height + frameSize.b); in MakeUniformDataSelf()
1271 polPt = math::VEC2(basePt.x, basePt.y - GetSize().height + frameSize.b); in MakeUniformDataSelf()
1292 polPt = math::VEC2(basePt.x, basePt.y - frameSize.t); in MakeUniformDataSelf()