Lines Matching refs:loc
270 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uVertexColor); in DrawQuad() local
271 glUniform4f(loc + 0, vtxColors[0].r, vtxColors[0].g, vtxColors[0].b, vtxColors[0].a); in DrawQuad()
272 glUniform4f(loc + 1, vtxColors[1].r, vtxColors[1].g, vtxColors[1].b, vtxColors[1].a); in DrawQuad()
273 glUniform4f(loc + 2, vtxColors[2].r, vtxColors[2].g, vtxColors[2].b, vtxColors[2].a); in DrawQuad()
274 glUniform4f(loc + 3, vtxColors[3].r, vtxColors[3].g, vtxColors[3].b, vtxColors[3].a); in DrawQuad()
286 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uVertexTexCoord0 + i); in DrawQuad() local
287 glUniform4f(loc + 0, texCoords[src][0].x, texCoords[src][0].y, 0.0f, 1.0f); in DrawQuad()
288 glUniform4f(loc + 1, texCoords[src][1].x, texCoords[src][1].y, 0.0f, 1.0f); in DrawQuad()
289 glUniform4f(loc + 2, texCoords[src][2].x, texCoords[src][2].y, 0.0f, 1.0f); in DrawQuad()
290 glUniform4f(loc + 3, texCoords[src][3].x, texCoords[src][3].y, 0.0f, 1.0f); in DrawQuad()
298 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uTransform); in DrawQuad() local
299 glUniform4f(loc, size.width, size.height, basePt.x, basePt.y); in DrawQuad()
324 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uTransform); in DrawQuad_Repeat() local
325 glUniform4f(loc, size.width, size.height, basePt.x, basePt.y); in DrawQuad_Repeat()
456 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_Texture0_samplerType … in SetTextureSamplerType() local
457 glUniform1i(loc, value); in SetTextureSamplerType()
478 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_combineRgb + … in SetTevCombineRgb() local
479 glUniform1i(loc, tevMode[value]); in SetTevCombineRgb()
487 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_combineAlpha … in SetTevCombineAlpha() local
488 glUniform1i(loc, tevMode[value]); in SetTevCombineAlpha()
514 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_srcRgb + inde… in SetTevSrcRgb() local
515 glUniform3iv(loc, 1, ivec); in SetTevSrcRgb()
524 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_srcAlpha + in… in SetTevSrcAlpha() local
525 glUniform3iv(loc, 1, ivec); in SetTevSrcAlpha()
557 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_operandRgb + … in SetTevOperandRgb() local
558 glUniform3iv(loc, 1, ivec); in SetTevOperandRgb()
588 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_operandAlpha … in SetTevOperandAlpha() local
589 glUniform3iv(loc, 1, ivec); in SetTevOperandAlpha()
605 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_scaleRgb + in… in SetTevScaleRgb() local
606 glUniform1f(loc, scale[value]); in SetTevScaleRgb()
614 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_scaleAlpha + … in SetTevScaleAlpha() local
615 glUniform1f(loc, scale[value]); in SetTevScaleAlpha()
629 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_constRgba + i… in SetTevConstRgba() local
630 glUniform4fv(loc, 1, fvec); in SetTevConstRgba()
644 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_constRgba + i… in SetTevConstRgba() local
645 glUniform4fv(loc, 1, fvec); in SetTevConstRgba()
652 … GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_bufferColor); in SetTevBufferColor() local
654 loc, in SetTevBufferColor()
671 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv1_bufferInput +… in SetTevBufferInput() local
673 loc, in SetTevBufferInput()
688 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_FragOperation_enableA… in SetEnableAlphaTest() local
689 glUniform1i(loc, value? GL_TRUE : GL_FALSE); in SetEnableAlphaTest()
695 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_FragOperation_alphaRe… in SetAlphaRefValue() local
696 glUniform1f(loc, value); in SetAlphaRefValue()
715 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_FragOperation_alphaTe… in SetAlphaTestFunc() local
716 glUniform1i(loc, alphaTest[value]); in SetAlphaTestFunc()