Lines Matching refs:name

122             bSuccess = ARCChangeDir(pArcHandle, dirEntry.name);  in FindNameResource()
134 if (wcsicmp(resName, dirEntry.name) == 0) in FindNameResource()
153 const wchar_t* name, in GetResourceSub() argument
165 entryNum = FindNameResource(pArcHandle, name); in GetResourceSub()
180 entryNum = ARCConvertPathToEntrynum(pArcHandle, name); in GetResourceSub()
255 const char* name, in GetResource() argument
260 strncpy(m_ResNameWork, dstBufCount, name); in GetResource()
293 ArcResourceAccessor::GetFont(const char *name) in GetFont() argument
295 font::Font* pFont = m_FontList.FindFontByName(name); in GetFont()
299 pFont = this->LoadFont(name); in GetFont()
303 (void)m_FontList.RegistFont(name, pFont, true); in GetFont()
311 ArcResourceAccessor::RegistFont(const char* name, font::Font* pFont) in RegistFont() argument
313 return m_FontList.RegistFont(name, pFont, false); in RegistFont()
323 ArcResourceAccessor::GetTexture(const char *name) in GetTexture() argument
325 TextureInfo texInfo = m_TextureList.FindTextureByName(name); in GetTexture()
332 texInfo = this->LoadTexture(name); in GetTexture()
336 (void) m_TextureList.RegistTexture(name, texInfo); in GetTexture()
344 ArcResourceAccessor::RegistTexture(const char* name, const TextureInfo& textureInfo) in RegistTexture() argument
346 return m_TextureList.RegistTexture(name, textureInfo); in RegistTexture()
407 const char* name, in GetResource() argument
412 strncpy(m_ResNameWork, dstBufCount, name); in GetResource()
427 MultiArcResourceAccessor::GetFont(const char *name) in GetFont() argument
429 font::Font* pFont = m_FontList.FindFontByName(name); in GetFont()
433 pFont = this->LoadFont(name); in GetFont()
437 (void)m_FontList.RegistFont(name, pFont, true); in GetFont()
445 MultiArcResourceAccessor::RegistFont(const char* name, font::Font* pFont) in RegistFont() argument
447 return m_FontList.RegistFont(name, pFont, false); in RegistFont()
457 MultiArcResourceAccessor::GetTexture(const char *name) in GetTexture() argument
459 TextureInfo texInfo = m_TextureList.FindTextureByName(name); in GetTexture()
466 texInfo = this->LoadTexture(name); in GetTexture()
470 (void) m_TextureList.RegistTexture(name, texInfo); in GetTexture()
478 MultiArcResourceAccessor::RegistTexture(const char* name, const TextureInfo& textureInfo) in RegistTexture() argument
480 return m_TextureList.RegistTexture(name, textureInfo); in RegistTexture()