Lines Matching refs:resTex
34 typedef void (*SetupFunc)(ResTexture resTex);
36 static void ResImageTexture_Setup(ResTexture resTex);
37 static void ResCubeTexture_Setup(ResTexture resTex);
38 static void ResReferenceTexture_Setup(ResTexture resTex);
39 static void ResProceduralTexture_Setup(ResTexture resTex);
40 static void ResShadowTexture_Setup(ResTexture resTex);
42 static void ResImageTexture_Cleanup(ResTexture resTex);
43 static void ResCubeTexture_Cleanup(ResTexture resTex);
44 static void ResReferenceTexture_Cleanup(ResTexture resTex);
45 static void ResProceduralTexture_Cleanup(ResTexture resTex);
46 static void ResShadowTexture_Cleanup(ResTexture resTex);
249 ResImageTexture_Setup(ResTexture resTex) in ResImageTexture_Setup() argument
251 ResImageTexture resImgTex = ResDynamicCast<ResImageTexture>( resTex ); in ResImageTexture_Setup()
260 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResImageTexture_Setup()
276 ResShadowTexture_Setup(ResTexture resTex) in ResShadowTexture_Setup() argument
278 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Setup()
287 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResShadowTexture_Setup()
303 ResCubeTexture_Setup(ResTexture resTex) in ResCubeTexture_Setup() argument
305 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Setup()
314 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResCubeTexture_Setup()
335 ResReferenceTexture_Setup(ResTexture resTex) in ResReferenceTexture_Setup() argument
337 ResReferenceTexture resRefTex = ResStaticCast<ResReferenceTexture>( resTex ); in ResReferenceTexture_Setup()
381 ResProceduralTexture_Setup(ResTexture resTex) in ResProceduralTexture_Setup() argument
383 NW_UNUSED_VARIABLE( resTex ) in ResProceduralTexture_Setup()
392 ResImageTexture_Cleanup(ResTexture resTex) in ResImageTexture_Cleanup() argument
394 ResImageTexture resImgTex = ResDynamicCast<ResImageTexture>( resTex ); in ResImageTexture_Cleanup()
414 ResShadowTexture_Cleanup(ResTexture resTex) in ResShadowTexture_Cleanup() argument
416 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Cleanup()
436 ResCubeTexture_Cleanup(ResTexture resTex) in ResCubeTexture_Cleanup() argument
438 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Cleanup()
462 ResReferenceTexture_Cleanup(ResTexture resTex) in ResReferenceTexture_Cleanup() argument
464 ResReferenceTexture resRefTex = ResStaticCast<ResReferenceTexture>( resTex ); in ResReferenceTexture_Cleanup()
475 ResProceduralTexture_Cleanup(ResTexture resTex) in ResProceduralTexture_Cleanup() argument
477 ResProceduralTexture resProcTex = ResDynamicCast<ResProceduralTexture>( resTex ); in ResProceduralTexture_Cleanup()