Lines Matching refs:shaderInfo
168 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in ResBinaryShader_Setup() local
169 shaderInfo->AnalyzeBinary(); in ResBinaryShader_Setup()
171 s32 commandSize = shaderInfo->GetCommonCommandSize(); in ResBinaryShader_Setup()
176 s32 writtenSize = shaderInfo->BuildCommonCommand(buffer, static_cast<u32>(commandSize)); in ResBinaryShader_Setup()
253 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in Cleanup() local
254 shaderInfo->~ShaderBinaryInfo(); in Cleanup()
255 resBinaryShader.ref().m_CommandAllocator->Free( shaderInfo ); in Cleanup()
343 ShaderBinaryInfo* shaderInfo = ownerShader.GetShaderBinaryInfo(); in Setup() local
348 …s32 commandSize = shaderInfo->GetShaderProgramCommandSize( vertexShaderIndex, geometryShaderIndex … in Setup()
351 …s32 writtenSize = shaderInfo->BuildShaderProgramCommand( vertexShaderIndex, geometryShaderIndex, b… in Setup()
422 const ShaderBinaryInfo* shaderInfo = this->GetShaderBinaryInfo(); in GetVertexUniformIndex() local
423 NW_NULL_ASSERT( shaderInfo ); in GetVertexUniformIndex()
426 shaderInfo->SearchUniformIndex( this->GetVertexShaderIndex(), name ); in GetVertexUniformIndex()
443 const ShaderBinaryInfo* shaderInfo = this->GetShaderBinaryInfo(); in GetGeometryUniformIndex() local
444 NW_NULL_ASSERT( shaderInfo ); in GetGeometryUniformIndex()
447 shaderInfo->SearchUniformIndex( this->GetGeometryShaderIndex(), name ); in GetGeometryUniformIndex()