Lines Matching refs:ResBinaryShader
43 ResBinaryShader
50 case ResBinaryShader::TYPE_INFO: in Dereference()
52 return ResStaticCast<ResBinaryShader>(*this); in Dereference()
65 return ResBinaryShader( NULL ); in Dereference()
72 const ResBinaryShader
79 case ResBinaryShader::TYPE_INFO: in Dereference()
81 return ResStaticCast<ResBinaryShader>(*this); in Dereference()
94 return ResBinaryShader( NULL ); in Dereference()
110 case ResBinaryShader::TYPE_INFO: in Setup()
140 ResBinaryShader resBinaryShader = ResDynamicCast<ResBinaryShader>(resShader); in ResBinaryShader_Setup()
225 ResBinaryShader binaryShader = ResDynamicCast<ResBinaryShader>(resRefShader.GetTargetShader()); in ResReferenceShader_Setup()
238 ResBinaryShader resBinaryShader = ResDynamicCast<ResBinaryShader>(*this); in Cleanup()
285 NW_ASSERT( allocator == ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator ); in Setup()
341 ResBinaryShader ownerShader = ResBinaryShader( this->GetOwnerShaderData() ); in Setup()
406 … os::IAllocator* allocator = ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator; in Cleanup()