Lines Matching refs:resShader
93 ResReferenceShader resShader = ResDynamicCast<ResReferenceShader>(this->GetShader()); in Cleanup() local
94 if (resShader.IsValid()) in Cleanup()
96 resShader.ref().toTargetShader.set_ptr(NULL); in Cleanup()
341 ResShader resShader, in SetupShader() argument
348 if (resShader.IsValid()) in SetupShader()
351 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in SetupShader()
377 setupShader = resShader; in SetupShader()
387 bool isSetup = resShader.IsValid() && result.IsSuccess(); in SetupShader()
393 ResBinaryShader resBinaryShader = resShader.Dereference(); in SetupShader()
406 ResMaterial::SetShader(ResShader resShader) in SetShader() argument
408 NW_ASSERT(resShader.IsValid()); in SetShader()
410 referenceShader.ref().toTargetShader.set_ptr(resShader.Dereference().ptr()); in SetShader()