Lines Matching refs:ptr
212 hash = (u32)resImageTexture.ptr(); in SetupTextures()
216 … hash = ((u32)resImageTexture.ptr() << i * 8) | ((u32)resImageTexture.ptr() >> (32 - i * 8)); in SetupTextures()
410 referenceShader.ref().toTargetShader.set_ptr(resShader.Dereference().ptr()); in SetShader()
468 fragmentLightingTableParametersHash ^= ((u32)imageLut.ptr()) << D0_SHIFT; in CalcFragmentLightingTableHash()
479 ((u32)imageLut.ptr() << D1_SHIFT) | ((u32)imageLut.ptr() >> (MAX_BITS - D1_SHIFT)); in CalcFragmentLightingTableHash()
490 ((u32)imageLut.ptr() << RR_SHIFT) | ((u32)imageLut.ptr() >> (MAX_BITS - RR_SHIFT)); in CalcFragmentLightingTableHash()
501 ((u32)imageLut.ptr() << RG_SHIFT) | in CalcFragmentLightingTableHash()
502 ((u32)imageLut.ptr() >> (MAX_BITS - RG_SHIFT)); in CalcFragmentLightingTableHash()
513 ((u32)imageLut.ptr() << RB_SHIFT) | in CalcFragmentLightingTableHash()
514 ((u32)imageLut.ptr() >> (MAX_BITS - RB_SHIFT)); in CalcFragmentLightingTableHash()
525 ((u32)imageLut.ptr() << FR_SHIFT) | in CalcFragmentLightingTableHash()
526 ((u32)imageLut.ptr() >> (MAX_BITS - FR_SHIFT)); in CalcFragmentLightingTableHash()
561 hash = (u32)imageTexture.ptr(); in ForceSetupTexture()
565 … hash = ((u32)imageTexture.ptr() << idx * 8) | ((u32)imageTexture.ptr() >> (32 - idx * 8)); in ForceSetupTexture()