Lines Matching refs:Dereference
203 … resTextureMapper.GetTexture().Dereference().GetTypeInfo() != ResCubeTexture::TYPE_INFO) in SetupTextures()
208 ResTexture resImageTexture = resTextureMapper.GetTexture().Dereference(); in SetupTextures()
393 ResBinaryShader resBinaryShader = resShader.Dereference(); in SetupShader()
410 referenceShader.ref().toTargetShader.set_ptr(resShader.Dereference().ptr()); in SetShader()
467 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash()
477 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash()
488 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash()
499 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash()
511 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash()
523 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash()
557 ResTexture imageTexture = texMap.GetTexture().Dereference(); in ForceSetupTexture()
591 ResBinaryShader resBinaryShader = shader.Dereference(); in ForceSetupShader()