Lines Matching refs:localTranslate
88 math::VEC3 localTranslate = localTransform.TransformMatrix().GetColumn(3); in CalculateWorldXsi() local
96 math::MTX34MultTranslate(transformMatrix, &parentMatrix, &localTranslate); in CalculateWorldXsi()
101 math::VEC3Mult(&localTranslate, &localTranslate, &parentScale); in CalculateWorldXsi()
102 math::MTX34MultTranslate(transformMatrix, &parentMatrix, &localTranslate); in CalculateWorldXsi()
158 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldMayaSsc() local
165 math::MTX34MultTranslate(transformMatrix, &parentMatrix, &localTranslate); in CalculateWorldMayaSsc()
174 math::VEC3Transform(&localTranslate, &scaledParentRotate, &localTranslate); in CalculateWorldMayaSsc()
175 this->AddTranslate(transformMatrix, localTranslate); in CalculateWorldMayaSsc()
183 math::MTX34MultTranslate(transformMatrix, &parentMatrix, &localTranslate); in CalculateWorldMayaSsc()
193 math::VEC3Transform(&localTranslate, &scaledParentRotate, &localTranslate); in CalculateWorldMayaSsc()
194 this->AddTranslate(transformMatrix, localTranslate); in CalculateWorldMayaSsc()
245 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldBasic() local
248 math::MTX34MultTranslate(transformMatrix, &parentMatrix, &localTranslate); in CalculateWorldBasic()
252 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldBasic() local
257 math::MTX34MultTranslate(transformMatrix, transformMatrix, &localTranslate); in CalculateWorldBasic()
264 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldBasic() local
267 math::MTX34MultTranslate(transformMatrix, &parentMatrix, &localTranslate); in CalculateWorldBasic()
272 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldBasic() local
277 math::MTX34MultTranslate(transformMatrix, transformMatrix, &localTranslate); in CalculateWorldBasic()